3D Graphics Engineer - Point Clouds & Browser Rendering

Digitailor

San Francisco (CA)

Hybrid

USD 120,000 - 180,000

Full time

7 days ago
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Job summary

Mach9 is building an in-browser 3D engine to render tens of millions of points for LiDAR data, enabling CAD-grade tools and workflows in a browser environment. This role contributes to a production renderer capable of handling large, real-world datasets with focus on performance, correctness, and reliability.

You will work on 3D math, rendering internals, and geometry problems, with opportunities to explore WebGL and browser graphics technologies while shaping tools used by surveyors and

Qualifications

  • A strong foundation in 3D math and spatial reasoning, including transforms, planes, and projections.
  • Experience building software through coursework, personal projects, internships, or full-time work.
  • The ability to read and change code you did not write.
  • Attention to correctness and performance.
  • Sound judgment about when to refine a solution and when to ship it.
  • Experience with TypeScript and browser graphics, or comparable experience writing performance-sensitive graphics code in a statically typed language.
  • The initiative to investigate problems, ask useful questions, and finish what you start.
  • Bonus experience WebGL, GLSL, Three.js, Cesium, or another real-time graphics system.
  • Point clouds, geospatial data, or large-coordinate rendering.
  • Experience applying geometry, spatial algorithms, or numerical methods to open-ended problems with noisy data and real-world tradeoffs.
  • CAD, mapping, visualization, robotics, or game-engine projects.

Responsibilities

  • Build 3D tools that surveyors use to inspect point clouds and create precise engineering drawings
  • Extend our point-cloud renderer and GPU picking system
  • Solve geometry problems behind clipping, snapping, construction planes, and camera controls
  • Find and fix performance problems that appear with large real-world datasets
  • Improve the shared rendering and interaction systems behind our CAD tools

Skills

3D math
Spatial reasoning
Transforms, planes, projections
Code comprehension
Performance optimization
Problem solving
Investigation mindset
Initiative
Geospatial data
CAD, mapping, visualization
Game-engine projects

Tools

TypeScript
WebGL
Three.js
Cesium
GLSL

Job description

Mach9 is building an in-browser 3D engine to render tens of millions of points for LiDAR data, enabling CAD-grade tools and workflows in a browser environment. This role contributes to a production renderer capable of handling large, real-world datasets with focus on performance, correctness, and reliability.

You will work on 3D math, rendering internals, and geometry problems, with opportunities to explore WebGL and browser graphics technologies while shaping tools used by surveyors and

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