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present of AI is seeking a 3D graphics software engineer in San Francisco. The role emphasizes strong math, rendering pipeline familiarity, and practical hands-on projects like small renderers or mesh work.
You will work at the intersection of graphics and AI, applying learned models to reconstruction and cleanup while refining performance and visual quality.
A 3D graphics software engineer typically needs solid linear algebra and geometry, comfort with rendering pipelines, and working knowledge of C++ or similar languages. A strong early career candidate brings hands on projects such as a small renderer, shader work, or mesh processing, and can reason about performance. At a company turning LiDAR scans into engineering drawings, care with large point clouds and accurate geometry matters.
AI tools speed up boilerplate, shader iteration, and debugging, so more time goes to design and correctness. The human parts remain judgment about visual quality, performance tradeoffs, and turning messy scan data into reliable output. Graphics engineers increasingly work alongside learned models for reconstruction and cleanup.
This role builds practical AI exposure through working with scan data pipelines where learned methods may assist reconstruction and feature extraction. Useful preparation is trying point cloud or mesh processing with open datasets and simple learned models. That shows comfort blending classic graphics with AI assisted tools.
This is our own read, written from the employer's posting and the company's Spotlight. The employer's posting is the source of truth for the role.
AI-powered CAD software that, the company says, turns LiDAR scans of roads and utility corridors into engineering-ready maps and drawings.