3D Environment Artist — Cross-Platform Game Engine

Apple Inc.

Santa Clara (CA)

Hybrid

USD 185,000 - 325,000

Full time

14 days+

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Benefits offered by this job

Medical coverage
Dental coverage
Retirement benefits
Discounted products
Education reimbursement

Job summary

Apple is seeking a talented 3D environment artist to join the Santa Clara-based Tools & Technology team. You will contribute with your strong 3D background to developing content, features and workflows for production using our bespoke engine and tools.

We value experience in modeling, lighting, and look development, with a track record in shipping games. This on-site role offers a competitive base pay within our range, plus comprehensive benefits, stock program eligibility and ongoing education

Qualifications

  • Bachelor’s degree or equivalent job-related experience.
  • Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
  • Experience with look development.
  • Experience with industry-standard 3D software packages.
  • Experience with physically based material workflows.

Responsibilities

  • Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
  • Perform research necessary to support visual development.
  • Develop and concept visual styles and build prototypes.
  • Create and compose believable 3D environments that run smoothly.
  • Collaborate closely with the artists, designers and engineers to define the look of our projects.

Skills

Look development
Modeling
Sculpting
Lighting
3D art

Education

Bachelor’s degree or equivalent

Tools

Industry-standard 3D software
Physically based material workflows

Job description

Apple is seeking a talented 3D environment artist to join the Santa Clara-based Tools & Technology team. You will contribute with your strong 3D background to developing content, features and workflows for production using our bespoke engine and tools.

We value experience in modeling, lighting, and look development, with a track record in shipping games. This on-site role offers a competitive base pay within our range, plus comprehensive benefits, stock program eligibility and ongoing education

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