3D Asset Creator

TechDigital Group

Mountain View (CA)

On-site

USD 90,000 - 120,000

Full time

14 days+

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Job summary

TechDigital Group is seeking a skilled 3D asset creator to manipulate and optimize existing models for simulation environments. You will use Blender, MeshLab, and other tools to prepare assets for robotic interaction and physics-based testing.

You will also design CAD objects for robot interfaces and adjust rendering settings to improve realism, delivering visuals that clearly convey force interactions and behaviors for debugging and publication.

Qualifications

  • CAD design and manufacture (with 3D printing or traditional manufacturing processes)
  • Blender, MeshLab, 3D Studio MAX, MeshMixer for 3D asset creation
  • Optional CAD Technical Artistry Services with MuJoCo specialization

Responsibilities

  • Manipulation of existing 3D models and meshes programmatically and with ad hoc software for simulation.
  • CAD design and manufacture of 3D objects for robot interaction.
  • Modify rendering parameters of simulated scenes.
  • Create insightful visual representations for debugging and publication, including coupling colors with forces for sensors.

Skills

CAD design
3D asset creation
Simulation understanding

Tools

Blender
MeshLab
3D Studio MAX
MeshMixer
MuJoCo

Job description

Job Summary

Leading Technology client is seeking a 3D asset creator with competency in Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.

Responsibilities
  1. Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.
  2. CAD design and manufacture (with 3D printing or traditional manufacturing processes) various 3D objects for robots interaction.
  3. Modify rendering parameters of simulated scenes
  4. Creation of insightful visual representations for debugging and publication. An example could be coupling the colours of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening. Optional CAD Technical Artistry Services with MuJoCo specialization
  • Debug and enhance realism of assets used in a physics simulator e.g. Bullet, PhysX, MuJoCo - strong preference for MuJoCo physics. This includes contact friction and softness parameters, body masses and inertias, joint damping, etc.
  • Design and debug realistic articulated models (for example biomechanical models and robotics hands), that include force propagation through tendons.
  • Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.
  • Modify rendering parameters of simulated scenes (colors, lights, etc.).
  • Creation of insightful visual representations for debugging and publication. An example could be coupling the colors of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening.
Skills Required
  • CAD design and manufacture (with 3D printing or traditional manufacturing processes)
  • Blender, MeshLab, 3D studio, MeshMixer for 3D asset creation
  • Optional CAD Technical Artistry Services with MuJoCo specialization
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