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Lockheed Martin seeks a Design Engineer to craft immersive 3D experiences for real-time and pre-rendered demos. You will convert CAD data into production-ready textured assets optimized for Unreal Engine or Unity, ensuring high-quality visuals for customers and stakeholders.
You will collaborate with a multidisciplinary team to research concepts, create high-quality environments, and push real-time graphics limits using 2D/3D tools and UI concepts.
We are seeking a Design Engineer to help create and maintain immersive 3D simulated experiences for Lockheed Martin. The ideal candidate is a self-driven, creative, and design-oriented individual with a cinematic eye looking to contribute towards the creative process and design of quality experiences.
As part of the Innovation Demonstration Center (IDC) team you will work with a multidisciplined team to demonstrate, operate, and continually upgrade flight, land, and sustainment training demonstration systems. In the IDC’s fast-paced environment you will draw on your education and experiences to solve unique and sometimes complex problems in showcasing our TLS products and IRADs to customers and stakeholders. This role will be responsible for updating and polishing the visuals of our demonstration systems to ensure we are showcasing high-quality, realistic scenes in both real-time environments and pre-rendered applications. The ideal candidate will have experience in 2D / 3D Tools (3D Studio Max, Photoshop, Substance, etc.) as well as real time render engines (Unreal Engine, Unity, etc.). This person will take source CAD data and work textured 3D assets that are production ready and optimize them for maximum performance in Virtual Reality. Ability to use engine profiling to optimize models, textures, and lighting for performance is a must. The ideal candidate will also have a strong understanding of 2D graphic design concepts; from user interface creation to in-house ads and banners. Excellent communication and collaborative skills are required; the candidate will work closely with programmers to implement art assets efficiently and allow for rapid iteration of application design and aesthetics. The successful candidate for this position is a knowledgeable, experienced professional that is capable of shaping design architectures and working within a creative team for real-time graphics applications that utilize 2D and 3D models, animations, and visual effects based on customer requirements.
Ability / Willingness to travel (
Full-Time Salary Range: $70500.00 - $130900.00
At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow—both professionally and personally.
The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.