Remote Puzzle Gameplay Designer: Levels & Systems

Electra Games

Fatih

À distance

TRY 180 000 - 260 000

Plein temps

Il y a 32 heures
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Résumé du poste

Electra Games is seeking a Game Designer to shape the gameplay foundation of our mobile puzzle titles. You will collaborate with development, product, and art teams to turn concepts into balanced, engaging gameplay systems and levels, while refining feel through testing and iteration.

You have at least 2 years of professional mobile game design experience, a published title or strong prototype, and a passion for puzzle gameplay.

Qualifications

  • At least 2 years of professional experience in mobile game design.
  • A published title and/or a strong prototype/portfolio you can show.
  • Genuine interest in and a strong instinct for puzzle gameplay (casual / hybrid-casual experience is a plus).
  • Ability to read player behavior and core metrics (e.g., retention) and translate them into design decisions.
  • Strong communication skills and the ability to work independently in a remote setup.

Responsabilités

  • Design and iterate on core mechanics and the core gameplay loop for our puzzle titles
  • Create fast, playable prototypes to validate new gameplay ideas and mechanics
  • Build and balance level/difficulty progression, progression systems, and in-game economy
  • Take ownership of the level design pipeline, from ideation to implementation
  • Analyze player behavior, playtest results, user feedback, and game data to continuously improve level quality and engagement
  • Produce clear design documentation that the whole team can follow
  • Collaborate closely with developers, product managers, and artists to bring designs to life
  • Contribute to live game improvements through new features and content, where applicable

Connaissances

Gameplay design
Level design
Prototyping
Player experience

Outils

Figma
Miro

Description du poste

Electra Games is seeking a Game Designer to shape the gameplay foundation of our mobile puzzle titles. You will collaborate with development, product, and art teams to turn concepts into balanced, engaging gameplay systems and levels, while refining feel through testing and iteration.

You have at least 2 years of professional mobile game design experience, a published title or strong prototype, and a passion for puzzle gameplay.

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