Roblox Game Developer (Design & Art)

Garena

Singapore

On-site

SGD 20,000 - 31,000

Full time

47 hours ago
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Job summary

Garena is seeking an aspiring game designer/artist for a role that may be a three-month internship or a full-time project-based contract in Singapore.

You will design game-ready Roblox assets, contribute to progression and rewards, prototype ideas, and iterate based on feedback, while optimizing for performance. A portfolio is required, and collaboration with programmers is essential.

Qualifications

  • Portfolio showcasing art, animation, or game design work.
  • Strong understanding of game design principles and player experience.
  • Familiarity with design docs, wireframes, and feature specs.

Responsibilities

  • Design and implement game-ready art assets for Roblox games.
  • Contribute to gameplay loops, progression, economy, and rewards.
  • Prototype visual concepts, test ideas, and iterate from feedback.
  • Identify pain points from playtesting and translate to solutions.
  • Support UI, animation, and VFX across features and seasonal content.
  • Optimize assets for low-poly and performance constraints.
  • Participate in planning, playtesting, and product improvement.
  • Stay updated with Roblox platform updates and tools.

Skills

Art fundamentals
3D modeling
Texture creation
Shading and materials
Animation basics
Communication
Collaboration
Prototyping ideas
Gameplay understanding

Education

Diploma or degree in Game Design/Animation/Fine Arts

Tools

Roblox Studio
Unity
Unreal Engine

Job description

This role may be structured as a three-month internship or a full-time project-based contract position, depending on the candidate's experience and availability.

Job Description
  • Design and implement game-ready art assets (characters, environments, props, and UI ) for Roblox games.
  • Contribute to gameplay loops, progression, game economy, rewards, balancing, social systems, and player motivation through a design and visual lens.
  • Rapidly prototype visual concepts and gameplay ideas, test assumptions, and iterate based on player feedback and team reviews.
  • Identify player pain points through playtesting and observation, and translate them into practical, player-centric design or visual solutions.
  • Support UI, animation, and VFX implementation across features and seasonal content.
  • Optimise assets and resolve visual or performance issues across builds and playtests, respecting Roblox's low-poly and performance constraints.
  • Participate actively in planning, playtesting, and continuous product improvement.
  • Stay current with Roblox platform updates, art/design tools, successful games, and industry practices.
Job Requirements
  • A diploma or degree in Game Design, Animation, Fine Arts, or a related field is preferred but not required.
  • Portfolio containing academic projects, personal projects, or professional experience is required, showcasing art, animation, or game design work.
  • Strong understanding of game design principles, mechanics, and player experience, with familiarity in maintaining design documentation (GDDs, feature specs, wireframes) a plus.
  • Strong fundamentals in 3D art creation (models, textures, materials), and experience implementing assets in Roblox Studio or another game engine (Unity, Unreal).
  • Basic technical knowledge of shaders, lighting, materials, and animation setup; awareness of performance considerations (poly count, texture sizes, draw calls) and game-ready asset constraints.
  • Familiarity with Roblox player behaviours, platform conventions, and popular game genres.
  • Strong communication and collaboration skills, with the ability to work closely with programmers to solve visual and technical challenges.
  • Willingness to contribute beyond art (e.g., basic scripting or design documentation) and develop as a well-rounded game creator.
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