Lead Artist & Art Director — Mobile Game Visuals

Atome

Singapore

On-site

SGD 120,000 - 180,000

Full time

14 days+
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Job summary

Atome is seeking an accomplished Lead Artist/Art Director to define and execute the visual direction for a next-generation mobile game. You will own the art pipeline across internal teams and external vendors, shaping a clear, production-ready visual language that directly supports gameplay.

You will guide characters, environments, props, animation, VFX, UI art, lighting, and overall presentation while building efficient workflows for a fast-moving game team.

Qualifications

  • 6+ years of professional game art experience.
  • 2+ years in a Lead Artist or Art Director role.
  • Strong portfolio of high-quality 3D stylized game art.
  • Experience leading multi-discipline art teams and managing external vendors.
  • Hands-on knowledge of real-time engines (Unity/Unreal) and mobile optimization.
  • Excellent leadership, communication, and collaboration skills.
  • Experience shipping live-service mobile games desirable.
  • Interest in AI-assisted art workflows.

Responsibilities

  • Define and drive the overall art direction and visual identity for a 3D stylized western cartoon mobile game.
  • Lead the creation of high-quality characters, environments, props, UI, VFX, animation, and lighting.
  • Establish art standards, style guides, pipelines, and quality benchmarks across teams and vendors.
  • Collaborate with design, engineering, product, and technical art teams to deliver polished visuals.
  • Manage outsourcing partners and ensure quality and timely asset delivery.
  • Oversee asset integration and optimization for mobile platforms, balancing fidelity and performance.
  • Champion AI-assisted art workflows to accelerate production and pipeline efficiency.

Skills

Art direction
Leadership
Team leadership
VFX knowledge
UI art basics

Tools

Unity
Unreal Engine
3D software
AI tools

Job description

Atome is seeking an accomplished Lead Artist/Art Director to define and execute the visual direction for a next-generation mobile game. You will own the art pipeline across internal teams and external vendors, shaping a clear, production-ready visual language that directly supports gameplay.

You will guide characters, environments, props, animation, VFX, UI art, lighting, and overall presentation while building efficient workflows for a fast-moving game team.

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