3D Animator

FUNREALM INTERACTIVE PTE. LTD.

Singapore

On-site

SGD 50,000 - 84,000

Full time

14 days+

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Job summary

FUNREALM INTERACTIVE PTE. LTD. is seeking a talented 3D Animator to bring our high-fantasy heroes, dynamic enemies, and epic bosses to life for mobile combat. You will craft fluid, expressive animations tailored for top-down gameplay and ensure seamless in-engine execution.

Responsibilities include creating keyframe animations, rigging character skeletons for mobile performance, and integrating animation trees within Unity/Unreal with precise timing to support hitboxes and skill cancels.

Qualifications

  • Experience as a 3D Animator on released mobile or PC action titles.
  • Mastery of Maya, Blender, or 3ds Max for keyframe animation and rigging.
  • Experience setting up animation controllers and state machines in Unity.

Responsibilities

  • Keyframe high-quality 3D animations for playable heroes, monsters, and bosses (attacks, skills, locomotion, hits, idle).
  • Build, test, and optimize character skeletons, joints, and control rigs for mobile budgets.
  • Import and set up animation trees, state machines, and blend trees in-engine (Unity/Unreal) with frame-accurate timing.
  • Ensure attack silhouettes and anticipation frames read cleanly from a top-down mobile camera.

Skills

3D Animation
Rigging
Unity
Animation Principles

Tools

Maya
Blender
3ds Max

Job description

Job Summary

We are seeking a talented 3D Animator to bring our high-fantasy heroes, dynamic enemies, and epic bosses to life. You will be responsible for creating fluid, impactful, and expressive character animations tailored for fast-paced mobile combat. Working closely with client engineers and game designers, you will ensure animations look crisp from top-down game camera angles and execute seamlessly in-engine.

Key Responsibilities

  • Combat & Character Animation:Keyframe high-quality 3D animations for playable heroes, monsters, and bosses (including attacks, skill casts, locomotion, hits, and idle states).
  • Technical Setup & Rigging:Build, test, and optimize character skeletons, joint structures, and control rigs tailored for mobile performance budgets.
  • Engine Integration:Import and set up animation trees, state machines, and blend trees in-engine (Unity/Unreal), ensuring frame-accurate timing for hitboxes and skill cancels.
  • Mobile Readability & Style:Ensure attack silhouettes, anticipation frames, and weight distribution read cleanly at high speeds from a top-down mobile camera perspective.

Requirements

  • Proven experience as a 3D Animator on released mobile or PC action titles.
  • Mastery of Maya, Blender, or 3ds Max for keyframe animation and rigging.
  • Experience setting up animation controllers and state machines in Unity.
  • Strong understanding of animation principles (timing, weight, anticipation, impact) applied to stylized anime/high-fantasy characters.
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