Unreal Tech Artist — VFX, Shaders & Procedural Tools

Realtimevfx

Malmö kommun

On-site

SEK 520,000 - 720,000

Full time

14 days+

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Job summary

A leading game studio in Malmö, Sweden is seeking a Technical Artist to create stunning shaders and dynamic visual effects. The role involves working with Unreal Engine and Houdini to develop procedural tools and optimize assets for performance. Candidates should have over 3 years of experience in a similar position and a strong collaborative spirit. This is a full-time on-site position with opportunities to push visual quality in exciting projects.

Qualifications

  • 3+ years of professional experience as a Technical Artist.
  • Strong proficiency in Unreal Engine for creating shaders and VFX.
  • Experience with Houdini for procedural content and tool development.

Responsibilities

  • Design and implement stylized shaders and real-time VFX.
  • Use Houdini for building procedural tools.
  • Collaborate with the team to solve technical challenges.
  • Optimize assets for performance across platforms.

Skills

Unreal Engine's material editor
Niagara
Houdini
Visual design
Collaboration

Job description

A leading game studio in Malmö, Sweden is seeking a Technical Artist to create stunning shaders and dynamic visual effects. The role involves working with Unreal Engine and Houdini to develop procedural tools and optimize assets for performance. Candidates should have over 3 years of experience in a similar position and a strong collaborative spirit. This is a full-time on-site position with opportunities to push visual quality in exciting projects.
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