UI Engine Engineer: Scalable Platform (Hybrid)

Electronic Arts

Stockholms kommun

Hybrid

SEK 700,000 - 1,000,000

Full time

14 days+
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Benefits offered by this job

Healthcare coverage
Mental well‑being support
Retirement savings
Paid time off
Family leaves
Complimentary games

Job summary

Electronic Arts' DICE studio in Stockholm is seeking a Software Engineer for the UI Engine team to contribute to core UI systems powering Battlefield. You will help optimize and stabilize the UI runtime while collaborating with senior engineers across disciplines.

The role focuses on scalable UI solutions, performance profiling, and system-level improvements in Frostbite, requiring independence on well-scoped tasks and a passion for real‑time entertainment.

Qualifications

  • 4+ years of professional software engineering experience.
  • Strong C++ skills and large codebase experience.
  • Experience with engine systems or central technology.
  • Profiling real-time CPU and memory usage is essential.
  • Ability to work independently on scoped tasks.

Responsibilities

  • Implement and maintain UI engine systems and features.
  • Analyze and improve CPU and memory performance with engineers.
  • Contribute to system refactoring and modernization.
  • Collaborate with central tech and performance teams to improve behavior.
  • Support debugging, profiling, and optimization across the UI stack.

Skills

C++
Engine systems
Real-time systems
Independent work

Job description

Electronic Arts' DICE studio in Stockholm is seeking a Software Engineer for the UI Engine team to contribute to core UI systems powering Battlefield. You will help optimize and stabilize the UI runtime while collaborating with senior engineers across disciplines.

The role focuses on scalable UI solutions, performance profiling, and system-level improvements in Frostbite, requiring independence on well-scoped tasks and a passion for real‑time entertainment.

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