Tools Programmer – Blender Pipeline

IO Interactive

Malmö kommun

On-site

SEK 585,900 - 738,234

Full time

14 days+
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Job summary

IO Interactive is seeking a talented Tools Programmer to join our Backbone team in Malmö, Sweden. In this role, you will develop and maintain Blender pipelines for our proprietary Glacier engine, ensuring user-friendly workflows for artists, designers, and developers.

Ideal candidates should have deep expertise in Blender, proficiency in Python, and experience in the gaming industry. The position offers a competitive salary ranging from 52,500 to 66,150 SEK per month.

Qualifications

  • Deep expertise in Blender and major DCCs.
  • Advanced understanding of interchange formats (FBX, USD).
  • Experience in the gaming industry with tools development.

Responsibilities

  • Develop and maintain Blender pipelines and tooling for the Glacier engine.
  • Customize and integrate tools for project requirements.
  • Ensure quality through testing, performance, and secure coding.

Skills

Blender expertise (Python API, add-ons, workflows)
Knowledge of major DCCs (Maya, MotionBuilder)
Proficiency in Python
Knowledge of C++ (advantage)
Experience building UIs in Blender or Qt
Collaboration and communication skills

Job description

IO Interactive is seeking a talented Tools Programmer to join our Backbone team and build the tech that powers our games. You'll develop and maintain Blender pipelines and tooling for our proprietary Glacier engine, working across multiple AAA projects. Your mission: create robust, user-friendly workflows that help artists, designers, and developers move faster and deliver world‑class gameplay.

What you will do
  • Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert
  • Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows
  • Customize, extend, and integrate DCC-related tools and pipelines to support project‑specific requirements
  • Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments
  • Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams
  • Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem and sharing Blender expertise with the DCC tools team
  • Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices
  • Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution
Who you are
  • Deep expertise in Blender (Python API, add-ons, workflows) and solid knowledge of other major DCCs (Maya, MotionBuilder)
  • Advanced understanding of interchange formats (FBX, USD) and their SDKs
  • Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration
  • Proficient in Python, with strong skills in code architecture and scalable tool design
  • Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code
  • Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred
  • Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments
  • A strong collaborator and communicator who can uncover and interpret the real needs of content creators
Salary Ranges - Senior (Gross)
  • Barcelona: 51,600 – 70,800 EUR per annum
  • Malmö: 52,500 – 66,150 SEK per month
  • Copenhagen: 48,000 – 61,000 DKK per month
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