Senior Narrative Systems Programmer

Ubisoft Massive

Malmö kommun

On-site

SEK 491,427 - 764,442

Full time

14 days+
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Job summary

Ubisoft Massive in Malmö, Sweden is seeking a programmer for the Narrative Systems team to build core systems in the Snowdrop game engine. This role requires extensive knowledge in C++ and effective communication skills to work in a collaborative environment.

The candidate will design and implement narrative systems, engage in game engine development, and optimize code performance across multiple projects. Join us to help create exceptional game experiences!

Qualifications

  • Extensive experience and knowledge in C++.
  • Basic understanding of localization and narrative pipelines.
  • Ability to break down work into sequential steps.

Responsibilities

  • Design, implement, and iterate on new narrative systems.
  • Develop the game engine used by multiple projects.
  • Optimize code performance for different hardware architectures.

Skills

C++
Effective communication
Proactive problem solving
Collaboration

Job description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.

We are looking for a programmer to join the Narrative Systems team to build the core systems in Snowdrop game engine which are used by game teams to deliver high quality realization, in-game cinematics and dialogs. You would be working in collaboration with other programmers on the team and cross-functional teams within the project, interacting with people from many other disciplines and following agile methodologies to drive your work forward.

What You’ll Do
  • Design, implement, and iterate on new and existing narrative systems, pipelines and tools, including but not limited to:
    • Sequence Editor.
    • Sequence generation through Genie.
    • Localization and audio collaboration through Oasis.
    • VHQ Cinematics for marketing and brand.
    • Dialogue editors.
  • Engage in the development of the game engine used by multiple game projects simultaneously.
  • Be responsible for analysis & optimisation of code performance for different hardware architectures for the different consoles
  • Anticipate & raise possible risks and find solutions to mitigate delays or blockers.
  • Communicate within cross-functional teams to ensure good collaboration.
  • Provide constructive feedback and meaningful support to colleagues.
  • Document work to foster knowledge on how to use new systems and functionalities.
Qualifications
What you’ll bring:
  • Effective communication skills with both technical and non-technical stakeholders, tailored to the audience and international environment.
  • Proactive approach to improving areas of ownership and tech innovation.
  • Self-driven attitude to seeing things through until completion, by solving challenges or seeking support when necessary.
  • Strong sense of respect towards coworkers and a commitment to building a supportive and collaborative atmosphere.
Besides the above we’re looking for someone aligned with our core valuesand the following skills and experience:
  • Extensive experience and knowledge in C++.
  • Basic understanding of localization, narrative pipelines, and handling data through build systems. (Experience as tools / narrative systems programmer is not required)
  • Ability to break down work in sequential steps.
  • Experience working with large and complex codebase.
  • Ability to accurately predict task duration, understand dependencies, raise potential roadblocks and prioritize work.
  • Knowledge and experience in full AAA production game cycle.
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