Senior Narrative Systems Programmer [Snowdrop]

Ubisoft

Malmö kommun

On-site

SEK 491,427 - 655,236

Full time

14 days+
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Job summary

Ubisoft is seeking a skilled programmer to join the Narrative Systems team in Malmö, Sweden. In this role, you'll design and develop critical narrative systems within the Snowdrop game engine, collaborating with diverse teams to enhance the gaming experience.

The ideal candidate will have extensive C++ experience, a proactive approach, and effective communication skills. You'll contribute to multiple projects, optimizing performance and ensuring high-quality deliverables.

Qualifications

  • Extensive experience and knowledge in C++.
  • Basic understanding of localization and narrative pipelines.
  • Ability to break down work in sequential steps.
  • Experience working with large and complex codebases.
  • Ability to predict task duration and prioritize work.

Responsibilities

  • Design and implement new narrative systems and tools.
  • Engage in engine development for multiple projects.
  • Optimize code performance for different hardware architectures.
  • Document work to foster knowledge sharing.

Skills

Effective communication skills
Proactive approach to tech innovation
Self-driven attitude
Experience in C++
Knowledge of AAA production cycle

Job description

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.

We are looking for a programmer to join the Narrative Systems team to build the core systems in Snowdrop game engine which are used by game teams to deliver high quality realization, in-game cinematics and dialogs. You would be working in collaboration with other programmers on the team and cross-functional teams within the project, interacting with people from many other disciplines and following agile methodologies to drive your work forward.

What You’ll Do

  • Design, implement, and iterate on new and existing narrative systems, pipelines and tools, including but not limited to:
    • Sequence Editor.
    • Sequence generation through Genie.
    • Localization and audio collaboration through Oasis.
    • VHQ Cinematics for marketing and brand.
    • Dialogue editors.
  • Engage in the development of the game engine used by multiple game projects simultaneously.
  • Be responsible for analysis & optimisation of code performance for different hardware architectures for the different consoles.
  • Anticipate & raise possible risks and find solutions to mitigate delays or blockers.
  • Communicate within cross-functional teams to ensure good collaboration.
  • Provide constructive feedback and meaningful support to colleagues.
  • Document work to foster knowledge on how to use new systems and functionalities.
Qualifications

What you’ll bring:

  • Effective communication skills with both technical and non-technical stakeholders, tailored to the audience and international environment.
  • Proactive approach to improving areas of ownership and tech innovation.
  • Self-driven attitude to seeing things through until completion, by solving challenges or seeking support when necessary.
  • Strong sense of respect towards coworkers and a commitment to building a supportive and collaborative atmosphere.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Extensive experience and knowledge in C++.
  • Basic understanding of localization, narrative pipelines, and handling data through build systems. (Experience as tools / narrative systems programmer is not required)
  • Ability to break down work in sequential steps.
  • Experience working with large and complex codebase.
  • Ability to accurately predict task duration, understand dependencies, raise potential roadblocks and prioritise work.
  • Knowledge and experience in full AAA production game cycle.
Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

You can also find a summary of the Massive Job Perks here.

Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position.

All your application information will be kept confidential according to EEO & GDPR guidelines.

Company Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.

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