MSc Real-Time Rendering Intern

Electronic Arts

Stockholms kommun

Hybrid

SEK 167,000 - 246,000

Full time

14 days+

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Job summary

Electronic Arts in Stockholm is offering a 6-month Master’s Thesis Internship within Frostbite. You will explore real-time rendering topics and develop prototypes under an engineering manager's guidance.

Ideal candidates are pursuing a MsC in Computer Science with an internship plan in Sweden, and have experience with C++, GLSL/HLSL, and shader programming. The role is hybrid and based in Stockholm starting Late January 2027.

Qualifications

  • Pursuing a MsC in Computer Science or related field.
  • You are associated with a Swedish education or study program that includes an internship.
  • Experience with C++ and GLSL or HLSL.
  • Understanding of real-time rendering concepts.
  • Knowledge of shader programming, lighting, shadows, and materials.

Responsibilities

  • Research area around the chosen topic to understand the current state of the art.
  • Develop new rendering ideas and write prototypes to test them.
  • Report progress to the engineering manager, attend meetings, and write a final report.

Skills

C++
GLSL/HLSL
Rendering concepts
Shader programming
Real-time rendering

Education

Master's degree in Computer Science

Tools

GLSL
HLSL

Job description

Electronic Arts in Stockholm is offering a 6-month Master’s Thesis Internship within Frostbite. You will explore real-time rendering topics and develop prototypes under an engineering manager's guidance.

Ideal candidates are pursuing a MsC in Computer Science with an internship plan in Sweden, and have experience with C++, GLSL/HLSL, and shader programming. The role is hybrid and based in Stockholm starting Late January 2027.

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