Senior Audio Software Engineer - AI-Driven Real-Time Audio

Electronic Arts

Stockholms kommun

Hybrid

SEK 1,100,000 - 1,500,000

Full time

14 days+

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Job summary

Electronic Arts is seeking a Senior Audio Software Engineer to join the Research & Engineering team in Stockholm. You will push the boundaries of AI-driven audio, work with Frostbite and middleware, and collaborate with researchers, engineers, and designers to deliver cutting-edge sound experiences.

The role is hybrid (3 days/week in Stockholm) reporting to the Audio research lead. You will shape audio pipelines, tools, and integrations for next-generation games with high fidelity and

Qualifications

  • 8+ years of experience in game audio with shipped AAA titles.
  • Expertise in real-time audio systems and content pipelines.
  • Experience with audio middleware (Wwise or FMOD).
  • Advanced C++ for real-time systems; Python for ML applications.

Responsibilities

  • Explore advanced audio content creation pipelines for AI-driven experiences.
  • Collaborate with researchers, engineers, and designers to implement solutions.
  • Develop tools to accelerate audio creators' workflows and validate neural audio approaches.
  • Evaluate and integrate audio solutions within engine capabilities.

Skills

Game audio
C++
Python
AI audio
Real-time audio

Tools

Wwise
FMOD
Unity
Unreal
Frostbite

Job description

Electronic Arts is seeking a Senior Audio Software Engineer to join the Research & Engineering team in Stockholm. You will push the boundaries of AI-driven audio, work with Frostbite and middleware, and collaborate with researchers, engineers, and designers to deliver cutting-edge sound experiences.

The role is hybrid (3 days/week in Stockholm) reporting to the Audio research lead. You will shape audio pipelines, tools, and integrations for next-generation games with high fidelity and

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