Lead Character Artist - Drive Iconic Characters & Pipelines

Ubisoft Entertainment

Malmö kommun

On-site

SEK 550,000 - 750,000

Full time

14 days+
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Job summary

Massive Entertainment is seeking a Lead Character Artist for Tom Clancy’s The Division 2 in Malmö. You will lead asset creation for characters, NPCs, weapons and gear, while shaping pipelines and providing guidance to co-dev teams.

You’ll oversee day-to-day task prioritization, collaborate with Producers, Tech Artists, and Concept Artists to push quality, and run regular performance feedback sessions to drive team excellence.

Qualifications

  • Several years of experience with Character/3D-Art in game/TV/film industries.
  • Ability to realize characters from concepts and Art Director briefs.
  • Degree in 3D Art or related field.
  • Proficient with industry-standard tools (Maya, 3Ds MAX, ZBrush, Blender, Substance).

Responsibilities

  • Produce and deliver quality 3D assets for the game (Character Art, NPCs, weapons and gear, Cinematic assets).
  • Prioritize and manage the team’s day-to-day tasks to meet deadlines and specifications.
  • Collaborate with Producers, Tech Artists and Concept Artists to raise project quality.
  • Hold recurring performance feedback sessions with your team.

Skills

Character/3D Art
Team leadership
Art direction

Education

Degree in 3D Art

Tools

Maya
3Ds MAX
ZBrush
Blender
Substance

Job description

Massive Entertainment is seeking a Lead Character Artist for Tom Clancy’s The Division 2 in Malmö. You will lead asset creation for characters, NPCs, weapons and gear, while shaping pipelines and providing guidance to co-dev teams.

You’ll oversee day-to-day task prioritization, collaborate with Producers, Tech Artists, and Concept Artists to push quality, and run regular performance feedback sessions to drive team excellence.

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