Dynamic Music Systems Engineer for AAA Games

Remedy Entertainment Plc

Stockholms kommun

Hybrid

SEK 800,000 - 1,200,000

Full time

14 days+

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Benefits offered by this job

Hybrid work model
Relocation support
Annual bonus system
5 weeks paid vacation (Nordics)

Job summary

Remedy Entertainment Plc in Sweden seeks a Technical Music Designer to craft interactive music that responds to gameplay. You will implement music systems with Wwise, collaborate across disciplines, and translate composers' visions into dynamic audio experiences.

The role emphasizes technical implementation over composition, with a hybrid work model and relocation support. Join a studio known for Control, Max Payne and Alan Wake, and help shape next-gen gaming music.

Qualifications

  • Shipped AAA title experience.
  • Experience implementing music systems in video games.
  • Knowledge of industry standard DAWs: REAPER, Pro Tools, Nuendo.
  • Expertise in audio middleware such as Wwise and FMOD.
  • Solid programming skills: Lua, C#, Python.
  • Understanding of music in linear and non-linear environments.
  • Team-oriented with clear communication and documentation.
  • Knowledge of music licensing is a plus.

Responsibilities

  • Design and implement interactive music systems using Wwise for dynamic scoring.
  • Collaborate with creatives and technologists to define implementation direction.
  • Translate composers' vision into a responsive in-game audio system.
  • Polish, fix bugs and optimize performance.
  • Maintain clear communication to ensure music quality and timelines.
  • Provide time estimates and meet production deadlines.
  • Mentor teammates and contribute to a positive inclusive environment.

Skills

Wwise
FMOD
REAPER
Pro Tools
Nuendo
Lua
C#
Python
Game development
Shipped AAA title
Collaboration
Documentation

Tools

Wwise
FMOD
REAPER
Pro Tools
Nuendo

Job description

Remedy Entertainment Plc in Sweden seeks a Technical Music Designer to craft interactive music that responds to gameplay. You will implement music systems with Wwise, collaborate across disciplines, and translate composers' visions into dynamic audio experiences.

The role emphasizes technical implementation over composition, with a hybrid work model and relocation support. Join a studio known for Control, Max Payne and Alan Wake, and help shape next-gen gaming music.

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