Senior Audio AI Engineer — Hybrid (Stockholm)

Electronic Arts (EA)

Stockholms kommun

Hybrid

SEK 900,000 - 1,150,000

Full time

14 days+

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Job summary

Electronic Arts is seeking a Senior Audio Software Engineer to join our Research & Engineering team in a hybrid Stockholm role. You will advance audio content creation with AI-powered tools, spanning sound effects, voice, and music, using Frostbite & middleware like Wwise/FMOD.

Collaboration across researchers, engineers, and designers will shape next-gen experiences. The role requires deep game audio expertise, strong C++ for real-time systems, and ML proficiency in Python.

Qualifications

  • 8+ years of experience in game audio development with shipped AAA game titles, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • Expertise in real-time audio systems, content pipelines, and the technical constraints of audio in AAA games, including audio middleware such as Wwise or FMOD
  • Experience integrating external tools into game engines (e.g. middleware, third-party libraries, or ML inference)
  • Advanced experience with C++ for real-time systems and good programming skills in Python for ML applications
  • Comfort working in ambiguous, exploratory problem spaces — defining direction independently while collaborating with a diverse team
  • A genuine interest in AI-driven audio technologies. Experience running inference or fine-tuning ML models is a plus
  • Artistic background or sensibility developed for high-fidelity audio.

Responsibilities

  • Explore new frontiers and push beyond the current state of audio content creation. pipelines and real-time audio systems, for next-generation experiences powered by AI.
  • Partner with researchers, engineers, and designers. Bring new ideas, discuss, and implement solutions to some of the most complex audio content creation challenges in video games.
  • Author and evaluate audio assets while providing applicable feedback.
  • Develop tools and workflows that help audio creators iterate faster, making neural audio tech controllable, practical, and pipeline-aligned.
  • Evaluate and integrate audio solutions where they complement or extend engine capabilities, bringing your expertise to identify the right tool for the problem.
  • Build compelling demos that showcase novel applications of AI-driven audio.

Skills

C++
Python (ML)
Real-time audio
AI-driven audio
Game audio
Audio content creation

Tools

Wwise
FMOD
Frostbite
Unity
Unreal

Job description

Electronic Arts is seeking a Senior Audio Software Engineer to join our Research & Engineering team in a hybrid Stockholm role. You will advance audio content creation with AI-powered tools, spanning sound effects, voice, and music, using Frostbite & middleware like Wwise/FMOD.

Collaboration across researchers, engineers, and designers will shape next-gen experiences. The role requires deep game audio expertise, strong C++ for real-time systems, and ML proficiency in Python.

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