Sound Designer

Paradox Development Studio AB

Stockholms kommun

On-site

SEK 700,000 - 1,000,000

Full time

14 days+
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Job summary

Paradox Audio in Stockholm seeks a Senior Technical Sound Designer to own end-to-end audio on multiple titles, collaborating with engine developers and using FMOD and Wwise. This on-site, full-time role spans live and unannounced projects and offers real breadth and impact across Paradox's portfolio.

You will move between projects, speak with engine teams, craft immersive soundscapes, and help improve tools and workflows.

Qualifications

  • Several years of professional experience as a sound designer in the games industry, with multiple shipped titles demonstrating creative range and technical depth.
  • Hands-on experience with Wwise and FMOD, from middleware design to implementing audio and music.
  • Ability to write scripts and read code, with the technical confidence to discuss audio systems with engineers.
  • Track record of working independently across several active projects with strong prioritisation.
  • Ability to credibly represent Paradox Audio across studio teams, balancing creative and technical dialogue.

Responsibilities

  • Own the full audio pipeline on your projects, from asset creation to integration and delivery.
  • Collaborate with engine developers and audio teams to push sound design forward.
  • Work across titles spanning grand strategy, management and city builder genres, including live and unannounced projects.
  • Direct collaboration with FMOD and Wwise across projects to meet production needs.
  • Partner with the Clausewitz engine team on audio improvements and system enhancements.
  • Build strong working relationships and uphold Paradox Audio quality and reliability.
  • Help improve shared tools, workflows and practices to raise audio standards.

Skills

Wwise
FMOD
Scripting & Code Reading
Sound Design (Games)
Independent Project Work

Tools

Clausewitz Engine
Creator Engine

Job description

Sammanfattning

Paradox Audio is seeking a Senior Technical Sound Designer to enhance audio production across various Paradox Interactive games, including strategy and management titles. This full-time, on-site position in Stockholm involves overseeing the entire audio pipeline, collaborating with engine developers, and utilizing tools like FMOD and Wwise. The role offers the opportunity to influence audio design and improve workflows while working with a knowledgeable team.

Full-time and permanent position with a 6-month probation period. Opportunity to work in a collaborative and knowledgeable audio team. Influence audio design across a portfolio of popular games.

About the Role

Paradox Audio is a central team supporting all Paradox Interactive studios across every dimension of game audio production. We work on some of the most iconic strategy and management franchises in the world, and we take what we do seriously.

We are looking for a Senior Technical Sound Designer to join us.

You will move between projects as needed, owning sound design work end to end while bringing genuine technical depth to the proprietary engines (such as Clausewitz/Jomini and Creator Engine) and tools we work with. One project might have you deep in native engine audio solutions, the next you are working in Wwise or FMOD. You shift between them without losing a beat, and the studios you support trust you to get it right without being managed through it. You are as comfortable talking to an engine developer about an audio system improvement as you are crafting a soundscape from scratch.

This is a role with real breadth and real influence. You will work across a portfolio of games that millions of players return to year after year, alongside a team that has deep collective knowledge across every aspect of game audio. There is a lot to learn here, and a lot of room to shape how audio is made across Paradox.

Your mission
  • Work alongside a passionate and knowledgeable game audio team, both sharing your expertise and continuing to grow your own
  • Own the full audio pipeline on your projects, from asset creation to integration, optimisation and delivery, ensuring players get the best possible audio experience in every title you work on
  • Work across multiple Paradox titles spanning grand strategy, management and city builder genres, including both live titles and unannounced projects
  • Work directly with FMOD and Wwise across projects, adapting your approach to the needs of each production
  • Collaborate with the Clausewitz engine team on audio-related improvements, bringing your technical perspective into those conversations and helping move things forward
  • Build strong working relationships with the studio teams you support, and represent Paradox Audio with the quality and reliability they can depend on
  • Help improve shared tools, workflows and practices that raise the bar for audio across all our work
The Skills We Are Searching For
  • Several years of professional experience as a sound designer in the games industry, with multiple shipped titles that demonstrate both creative range and technical depth
  • Hands-on experience with Wwise and FMOD. Ranging from systems design in middleware to driving both audio and music implementation
  • The ability to write scripts and read code, and the technical confidence to sit down with an engine developer and have a productive conversation
  • A track record of working independently across multiple active projects, managing your own priorities without close supervision
  • The ability to represent Paradox Audio credibly across different studio teams, shifting between creative and technical conversations as the situation demands
We Consider It a Plus If You Have
  • Prior experience working with proprietary game engines
  • Familiarity with Unity's audio systems
  • A background in or genuine appreciation for grand strategy or management game audio
  • Experience contributing to audio tooling or pipeline improvements
  • Experience in a central or shared services capacity, supporting multiple productions simultaneously
Practical Information

Scope: Full time and permanent with a 6 month probation period

Reports to: Head of Audio

Location: Stockholm, Sweden. This role is primarily on-site. Relocation will not be provided.

Salary: The final salary will be determined based on the candidate's relevant experience, qualifications, and overall alignment with the requirements of the role.

We review applications on a rolling basis and aim to be in touch within two to three weeks.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you would be a great addition to our team. If you do not tick every box, we still want to hear from you.

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