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Paradox Audio in Stockholm seeks a Senior Technical Sound Designer to own end-to-end audio on multiple titles, collaborating with engine developers and using FMOD and Wwise. This on-site, full-time role spans live and unannounced projects and offers real breadth and impact across Paradox's portfolio.
You will move between projects, speak with engine teams, craft immersive soundscapes, and help improve tools and workflows.
Paradox Audio is seeking a Senior Technical Sound Designer to enhance audio production across various Paradox Interactive games, including strategy and management titles. This full-time, on-site position in Stockholm involves overseeing the entire audio pipeline, collaborating with engine developers, and utilizing tools like FMOD and Wwise. The role offers the opportunity to influence audio design and improve workflows while working with a knowledgeable team.
Full-time and permanent position with a 6-month probation period. Opportunity to work in a collaborative and knowledgeable audio team. Influence audio design across a portfolio of popular games.
Paradox Audio is a central team supporting all Paradox Interactive studios across every dimension of game audio production. We work on some of the most iconic strategy and management franchises in the world, and we take what we do seriously.
We are looking for a Senior Technical Sound Designer to join us.
You will move between projects as needed, owning sound design work end to end while bringing genuine technical depth to the proprietary engines (such as Clausewitz/Jomini and Creator Engine) and tools we work with. One project might have you deep in native engine audio solutions, the next you are working in Wwise or FMOD. You shift between them without losing a beat, and the studios you support trust you to get it right without being managed through it. You are as comfortable talking to an engine developer about an audio system improvement as you are crafting a soundscape from scratch.
This is a role with real breadth and real influence. You will work across a portfolio of games that millions of players return to year after year, alongside a team that has deep collective knowledge across every aspect of game audio. There is a lot to learn here, and a lot of room to shape how audio is made across Paradox.
Scope: Full time and permanent with a 6 month probation period
Reports to: Head of Audio
Location: Stockholm, Sweden. This role is primarily on-site. Relocation will not be provided.
Salary: The final salary will be determined based on the candidate's relevant experience, qualifications, and overall alignment with the requirements of the role.
We review applications on a rolling basis and aim to be in touch within two to three weeks.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you would be a great addition to our team. If you do not tick every box, we still want to hear from you.