Art Director

Avalanchestudios

Stockholms kommun

Hybrid

SEK 600,000 - 800,000

Full time

14 days+
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Job summary

Avalanchestudios is looking for an Art Director to join their new team in Stockholm. This role involves defining the visual style of games and leading the art team, ensuring high visual quality.

Ideal candidates will have experience working on AA or AAA games and be skilled in tools like Maya and Unreal Engine. The position requires collaboration in the office three days a week, promoting a creative and engaging environment.

Qualifications

  • Experience with AA or AAA game development as a mentor or Art Director.
  • Strong understanding of colour, composition, and visual storytelling.
  • Ability to create a range of high and low poly objects.

Responsibilities

  • Define and execute the Visual Style for the game.
  • Guide the Art Team and provide constructive feedback.
  • Maintain visual quality while enhancing the game experience.

Skills

Visual Style and Tone definition
Art Team leadership and mentoring
Game design understanding
Communication skills
Maya, Photoshop, Z-brush expertise
Rendering technology knowledge

Tools

Unreal Engine
Maya
Photoshop
Z-brush

Job description

We are now seeking an Art Director to be a part of our project moving from the prototyping phase into pre‑production. This is a rare opportunity to join and help build a brand new team and impact the identity of an IP for years to come. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly!

Responsibilities and Qualifications
  • Responsible for defining and executing the Visual Style and Tone, and setting the visual quality bar that is perfect for a game’s unique needs.
  • You will develop and lead the Art Team with clarity of vision, guiding them and providing constructive feedback across multiple different art specialisations.
  • To carry forth the artistic vision of the game from prototyping into execution, launch, and beyond.
  • While the visual quality of the game is your priority, your long term goal is to make an excellent game experience.
  • Utilise your knowledge of gaming field trends, as well as gaming design requirements and limitations
  • Experience having shipped a AA or AAA game working as a mentor, manager and/or Art Director
  • Excellent verbal and written communication skills including artistic feedback
  • Excellent skills in Maya, Photoshop, Z‑brush or equivalent
  • Strong understanding of colour, composition, and visual storytelling
  • Ability to provide visual and written briefs for artists
  • Ability to work with and support outsourcing partners
  • Broad range of experience or knowledge on a wide range of art specialisms and styles
  • Ability to create a range of high and low poly objects such as props, buildings and organic objects (rocks, trees, etc)
  • Experience with Unreal
  • A good understanding of rendering technology including lighting, VFX/particle systems, render passes, grading and post FX
  • Understand game design practice particularly mission and levels, game experience and an active player
  • Knowledge and understanding of anatomy - with an eye for accurate proportions, form, and details
  • Knowledge and understanding of various natural and urban landscapes - with an eye for accurate proportions, form, composition, and details.
The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and the Hunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

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