Art Director

Avalanche Studios

Stockholms kommun

On-site

SEK 432,806 - 757,411

Full time

14 days+
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Job summary

A leading gaming company in Stockholms län is seeking an Art Director to define and execute the visual style for a new game. In this role, you will lead a talented art team, ensuring artistic vision carries through from prototyping to launch. Candidates should have experience in shipping AA or AAA games and excellent skills in tools like Maya and Photoshop. This position doesn't offer relocation assistance, but is open to diverse applications that emphasize drive and passion over strict qualifications.

Qualifications

  • Experience mentoring, managing, or directing art teams in game production.
  • Strong understanding of colour, composition, and visual storytelling.
  • Ability to create high and low poly objects.
  • Knowledge of natural and urban landscapes.

Responsibilities

  • Define and execute the Visual Style and Tone for the game.
  • Develop and lead the Art Team with guidance and feedback.
  • Carry forth the artistic vision from prototyping to execution and beyond.

Skills

Ship a AA or AAA game experience
Maya
Photoshop
Z-brush
Unreal Engine
Visual storytelling
Artistic feedback
Rendering technology

Job description

We are now seeking an Art Director to be a part of our project moving from the prototyping phase into pre-production. This is a rare opportunity to join and help build a brand new team and impact the identity of an IP for years to come. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly!

What you’ll do
  • Responsible for defining and executing the Visual Style and Tone, and setting the visual quality bar that is perfect for a game’s unique needs.
  • You will develop and lead the Art Team with clarity of vision, guiding them and providing constructive feedback across multiple different art specialisations.
  • To carry forth the artistic vision of the game from prototyping into execution, launch, and beyond.
  • While the visual quality of the game is your priority, your long term goal is to make an excellent game experience.
  • Utilise your knowledge of gaming field trends, as well as gaming design requirements and limitations
Who you are
  • Experience having shipped a AA or AAA game working as a mentor, manager and/or Art Director
  • Excellent verbal and written communication skills including artistic feedback
  • Excellent skills in Maya, Photoshop, Z-brush or equivalent
  • Strong understanding of colour, composition, and visual storytelling
  • Ability to provide visual and written briefs for artists
  • Ability to work with and support outsourcing partners
  • Broad range of experience or knowledge on a wide range of art specialisms and styles
  • Ability to create a range of high and low poly objects such as props, buildings and organic objects(rocks, trees, etc)
  • Experience with Unreal
  • A good understanding of rendering technology including lighting, VFX/particle systems, renders passes, grading and post FX
  • Understand game design practice particularly mission and levels, game experience and an active player
  • Knowledge and understanding of anatomy - with an eye for accurate proportions, form, and details
  • Knowledge and understanding of various natural and urban landscapes - with an eye for accurate proportions, form, composition, and details.

Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

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