Remote Voxel Engine Developer (Java)

Jobgether

Portugal

Presencial

EUR 55 000 - 80 000

Tempo integral

14 dias+
Gerador de candidaturas

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Vantagens oferecidas por esta oferta de emprego

Fully remote
Competitive pay

Resumo da oferta

Jobgether in Portugal is seeking a Game Developer to build and evolve a voxel-based engine in Java, focused on rendering, performance, and world systems. You will work remotely with a distributed team and help shape core engine architecture and tooling.

You should enjoy low-level graphics, memory management, and graphics pipelines, and be comfortable tackling challenging engine problems. This role offers autonomy, technical influence, and opportunities to push frontier graphics tech.

Qualificações

  • Strong CS fundamentals including data structures, algorithms, memory management and software architecture.
  • Proficiency in Java or ability to quickly learn Java within a JVM-based environment.
  • Understanding of pointers, references, memory concepts, and low-level programming principles.
  • Experience with or interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts and real-time visualization techniques.

Responsabilidades

  • Develop and enhance systems within a custom voxel-based game engine, contributing to core architecture and gameplay technology.
  • Implement rendering systems and graphical features supporting Minecraft-style voxel environments and immersive visual experiences.
  • Work with spatial data structures, world generation systems, and voxel-based environments to improve engine capabilities.
  • Optimize memory usage, performance, and resource management to ensure efficient engine operation.
  • Implement ray casting, ray tracing, and related graphical techniques where applicable.
  • Integrate 2D, 2.5D, and 3D assets into the engine pipeline.
  • Build and maintain internal development tools for asset management, loading systems, builds, packaging, and testing workflows.
  • Explore and prototype future-facing features, including AI capabilities and external API integrations.
  • Identify unclear requirements, ask the right questions, and proactively help define technical solutions.
  • Collaborate effectively with remote team members while independently managing development tasks and priorities.

Conhecimentos

Java
Memory management
Data structures
Algorithms
Software architecture
Graphics programming
Low-level programming
Game engine experience
Remote collaboration

Descrição da oferta de emprego

Jobgether in Portugal is seeking a Game Developer to build and evolve a voxel-based engine in Java, focused on rendering, performance, and world systems. You will work remotely with a distributed team and help shape core engine architecture and tooling.

You should enjoy low-level graphics, memory management, and graphics pipelines, and be comfortable tackling challenging engine problems. This role offers autonomy, technical influence, and opportunities to push frontier graphics tech.

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