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Virtuos is seeking a Senior Technical Artist who thrives at the intersection of art, technology, and procedural content creation. The role focuses on building and optimizing scalable Unreal Engine 5 pipelines to keep visual quality, performance, and production efficiency aligned.
You will collaborate with artists, engineers and production stakeholders to establish workflows supporting creative ambitions and technical constraints.
Our Corporate Ambassador Virtuos is looking to fill the role of Senior Technical Artist
Here’s an overview:
This is a senior-level opportunity for an experienced Technical Artist who thrives at the intersection of art, technology, and procedural content creation. The role is focused on building and optimizing scalable Unreal Engine 5 pipelines, ensuring that visual quality, technical performance, and production efficiency remain aligned throughout the development process.
As a key member of the development team, you will collaborate closely with artists, engineers, and production stakeholders to establish workflows that support both creative ambitions and technical constraints. Your expertise will help shape how environments, assets, materials, and procedural systems are created, optimized, and integrated into large-scale game productions.
You will take ownership of procedural generation pipelines, leveraging Unreal Engine 5 technologies such as PCG, Landscape systems, Runtime Virtual Textures, foliage workflows, and advanced material systems. The role requires a deep understanding of rendering pipelines, performance optimization, and content scalability across multiple platforms.
Success in this position means balancing artistic goals with technical realities. You will be expected to identify bottlenecks early, develop tools and automation that improve efficiency, and create solutions that allow teams to deliver visually compelling content without compromising performance targets.
You will play a critical role in defining best practices, documenting workflows, and mentoring team members on optimization strategies and procedural content creation techniques. Your work will directly influence the studio’s ability to create high-quality game worlds that are both visually impressive and technically robust.
The role is fully remote.
A full job description can be found here .