Senior Technical Artist - UE5 PCG & World Building

Virtuos

Warszawa

On-site

PLN 240,000 - 340,000

Full time

14 days+
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Job summary

Virtuos in Warszawa is seeking a Senior Technical Artist specializing in Procedural Content Generation and World Building to design, implement, and maintain UE5 PCG workflows used by Level Art and Environment Art teams.

You will collaborate with artists, designers, and engineers to create scalable procedural systems, improve production efficiency, and ensure content meets visual quality and performance targets.

Qualifications

  • Minimum 5 years of experience in game development or CG industry.
  • Minimum 2 years of experience as a Technical Artist.
  • Advanced knowledge of Unreal Engine 5.
  • Strong production experience with UE5 Procedural Content Generation (PCG) Framework.
  • Experience building artist-friendly procedural workflows and toolsets for Level Artists and Environment Artists.
  • Deep understanding of World Partition, Data Layers, HLOD, Streaming, and open-world production workflows.
  • Strong understanding of environment optimization techniques and performance profiling.
  • Experience designing scalable content pipelines for large environments.
  • Experience writing technical documentation and defining technical requirements for cross-functional teams.

Responsibilities

  • Design and implement scalable PCG frameworks in Unreal Engine 5.
  • Develop production-ready procedural tools for Level Art and Environment Art teams.
  • Build reusable procedural systems for biome population, vegetation placement, set dressing, road generation, and world composition.
  • Define technical requirements and create implementation tasks for artists, designers, and engineers.
  • Establish procedural generation standards and best practices.
  • Collaborate with Level Artists to improve production workflows and iteration speed.
  • Optimize procedural systems for World Partition-based projects.
  • Analyze performance, memory usage, and streaming behavior of generated content.
  • Document workflows, tools, and technical standards.

Skills

Unreal Engine 5
Procedural Content Generation
World Building
PCG Framework
Optimization
Performance profiling
Documentation
Cross-functional collaboration

Tools

Houdini

Job description

Virtuos in Warszawa is seeking a Senior Technical Artist specializing in Procedural Content Generation and World Building to design, implement, and maintain UE5 PCG workflows used by Level Art and Environment Art teams.

You will collaborate with artists, designers, and engineers to create scalable procedural systems, improve production efficiency, and ensure content meets visual quality and performance targets.

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