Unreal Gameplay Programmer (Regular)

Roboto Global

Województwo mazowieckie

Hybrid

PLN 180,000 - 240,000

Full time

3 days ago
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Benefits offered by this job

Hybrid work 2 days per week
Great office next to a park
Core hours 10:00–16:00

Job summary

Roboto Global Ltd. is seeking a Regular Unreal Gameplay Programmer to help build and evolve gameplay systems, architecture, and development workflows.

You’ll collaborate with fellow programmers and management, owning parts of the codebase and turning prototypes into production-ready solutions. The role emphasizes clean, maintainable C++ code, debugging and profiling, and initiative in solving technical challenges.

Qualifications

  • Solid knowledge of Unreal Engine 5 and related tools.
  • Strong debugging and profiling skills.
  • Experience writing clean and optimised C++ code.
  • Proactive approach to solving problems and improving systems.

Responsibilities

  • Take part in designing game architecture and gameplay systems.
  • Develop and implement various gameplay systems.
  • Turn prototypes into production-ready solutions.
  • Write clean, reliable, maintainable and well-optimised C++ code.
  • Work independently and with other developers.
  • Debug issues and maintain the existing codebase.
  • Review implementations for coding guidelines and architecture standards.
  • Proactively solve technical challenges and suggest improvements.

Skills

Unreal Engine 5
Blueprints
Animation Blueprints
Behaviour Trees
C++
Debugging
Profiling
Proactive problem solving

Tools

Plastic SCM

Job description

  • Take part in designing game architecture

We’re looking for a Regular Unreal Gameplay Programmer to join our team and help us build and evolve our game, gameplay systems and development workflows.


We’re a young studio focused on creating smart development pipelines, solid technical foundations and a supportive team culture. You’ll work closely with other programmers and the management team, while having plenty of space for ownership and independent problem-solving.


If you enjoy turning prototypes into reliable gameplay systems and care about clean, maintainable code, we’d love to hear from you.


What you’ll do


  • Take part in designing game architecture

  • Develop and implement various gameplay systems

  • Turn prototypes into production-ready solutions

  • Write clean, reliable, maintainable and well‑optimised C++ code

  • Work both independently and closely with other developers

  • Debug issues and maintain the existing codebase

  • Review implementations to ensure they follow coding guidelines and architecture standards

  • Proactively solve technical challenges and suggest improvements


What we’re looking for


  • Solid knowledge of the Unreal Engine 5 ecosystem, including:

    • Blueprints

    • Animation Blueprints

    • Behaviour Trees


  • Strong debugging and profiling skills

  • Experience writing clean and optimised C++ code

  • A proactive approach and strong problem-solving skills


Nice to have


  • At least 3 years of commercial experience in the video game industry

  • Experience working on at least one shipped game

  • Experience with split-screen co-op systems

  • Experience using Plastic SCM

  • Good spoken and written English

  • A genuine interest in video games


What we offer


  • A fresh project A chance to be involved in an innovative project and contribute to its technical foundations.

  • Hybrid work 2 days per week from the office.

  • Great office location A comfortable, atmospheric office located right next to a park.

  • Flexible working hours Core working hours: 10:00–16:00.


Recruitment Process

We like to keep our recruitment process simple and straightforward:



  • Interview – a conversation with our team to get to know each other, talk about your experience and tell you more about the project and the role.

  • Short recruitment task – a practical task that will give you a chance to show us how you approach gameplay programming and problem-solving.


That’s it – no unnecessarily complicated stages.

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