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Far From Home is seeking an experienced Gameplay Programmer to help deliver our next title. You will prototype and implement gameplay mechanics, features, and systems in collaboration with an interdisciplinary team, focusing on readable, robust, and high-performance code.
You should have released titles, strong C++ skills, and practical knowledge of UE5 and Gameplay Ability System, with a passion for understanding player needs and rapid iteration.
We are Far From Home, an independent indie studio whose goal is to create unforgettable action games with strong narrative elements and become a place for passionate game devs who want to have an actual impact on the games they create and the future of the studio.
Our team consists of more than 20 open-minded individuals who prefer transparent communication, creativity in their work and direct collaboration . We believe that games should be developed first and foremost with players in mind, which is why our production model is based on close cooperation with the community . We also try to remember in our daily work that the gaming medium has become mature enough to become a tool to change the world for the better.
Our first self published game , Forever Skies, a first-person post-apocalyptic survival game with an advanced flying base-building system, released in 2025, has sold over 500.000 copies so far, and is still being developed in post-launch support.
As a result of the strong sales performance of our first game, we have already secured funds for the next game. Therefore we are looking for an experienced Gameplay Programmer to help us deliver it to the players.
Far From Home