Senior Rendering Development Engineer.

AMD

Warszawa

On-site

PLN 60,000 - 85,000

Full time

14 days+

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Benefits offered by this job

Competitive salary
Benefits and healthcare
Inclusive work environment

Job summary

A global technology company in Warsaw seeks an experienced software engineer skilled in GPU programming and C++. The role involves working with research teams to develop high-performance games and integrating technologies with partners. Ideal candidates have over 5 years of experience in shader code and modern C++, along with strong communication skills. This position offers an opportunity to influence the technical direction of groundbreaking projects.

Qualifications

  • 5+ years of experience writing efficient shader code and modern C++.
  • Knowledge of low-level machine learning concepts.
  • Understanding of graphics algorithms and real-time rendering.

Responsibilities

  • Work closely with research engineers to transform prototypes into mature products.
  • Collaborate with game development partners to integrate technologies.
  • Optimize, extend, and package high-level compute shader and C++ codes.

Skills

GPU/APU programming
C++
machine learning
high-level shader code (HLSL SM6, GLSL, Slang)
real-time rendering
graphs and tensor broadcasting
written and verbal English skills

Education

PhD, Bachelor's or Master's in Computer Science

Job description

WHAT YOU DO AT AMD CHANGES EVERYTHING

At AMD, our mission is to build great products that accelerate next‑generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond.

Together, we advance your career.

AMD Advanced Rendering and Engineering is a group of cross‑disciplinary teams working at the intersection of graphics research and productization. Our mission is to create cutting‑edge software to equip developers and publishers with the tools they need to build immersive, high‑performance games optimized for AMD hardware.

You Are...

An experienced software engineer with a passion for realizing the full potential of breakthrough and emerging technologies. With strong technical background in GPU/APU programming, C++, and machine learning. Also essential to the role is your ability to collaborate both in and across teams, and knit together information from a range of specialist domains. You will have significant influence over the technical direction, and the opportunity to start from first principles on new projects.

What You’ll Do
  • Work closely with research engineers to transform proof‑of‑concept prototypes into mature products at a very high level of quality.
  • Collaborate with external game development partners to integrate these technologies into their titles.
  • Optimize, extend, package and document high‑level compute shader and C++ code.
Your Experience
  • Computer science background with minimum of 5 years full‑time experience writing efficient, high‑level shader code (HLSL SM6, GLSL, Slang, etc) and modern C++ (17 and up).
  • Strong understanding of low‑level machine learning concepts and design patterns including automatic differentiation, computational graphs, tensor broadcasting, etc.
  • Knowledge of real‑time rendering and graphics algorithms.
  • Excellent written and verbal English skills.
  • Willing to occasionally travel, both domestically and internationally.
Desirable But Not Essential
  • Knowledge of GPU ISAs, especially AMD RDNA and modern game console architectures.
  • Experience working with modern machine learning libraries (PyTorch, TensorFlow, etc.).
  • Knowledge of physically based rendering algorithms (sampling and shading, light transport, etc.).
  • Experience with modern graphics APIs such as DirectX 12 or Vulkan.
  • Applied mathematics background in a field such as linear algebra, differential calculus, stochastic optimization and statistical analysis.
Your Academics
  • PhD, Bachelor, or Master of Science degree with emphasis in computer science, computer engineering, or applied mathematics with relevant experience preferred.

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee‑based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third‑party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

This posting is for an existing vacancy.

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