Senior UI Artist / Technical Artist

EPAM Systems, Inc.

Kraków

Hybrid

PLN 120,000 - 180,000

Full time

9 days ago
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Benefits offered by this job

Remote work within Poland
Career development programs
English classes
Relocation opportunities
Stock Purchase Plan

Job summary

EPAM Systems, Inc. in Kraków is seeking a Senior UI Artist / Technical Artist to bridge visual design and real-time implementation in Unreal Engine 5. You will transform UX wireframes into polished UIs, build menus and HUDs, and optimize shaders for multiple platforms.

Collaborate with UX designers, engineers, and artists to ensure seamless integration of visual design and functionality, while maintaining strong art direction and performance across devices.

Qualifications

  • 5+ years in UI Art, UI Technical Art, or Game UI development.
  • Proven hands-on Unreal Engine 5 experience including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor.
  • Strong understanding of UI animation principles, motion design, easing, and micro-interactions.
  • Experience designing and optimizing shaders, textures, and performance across platforms.
  • Portfolio showing UI/UX design, in-engine motion graphics, and real-time FX.

Responsibilities

  • Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator.
  • Implement and animate user interfaces in UE5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic.
  • Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms.
  • Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows.
  • Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences.
  • Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality.

Skills

UI Art
Motion design
Art direction
Team collaboration

Tools

Unreal Engine 5
UMG
Slate
Material Editor
Niagara
Blueprints
Sequencer

Job description

We're looking for a Senior UI Artist / Technical Artist to join our team. In this role, you will bridge visual design and technical implementation, transforming UX wireframes into high-quality, interactive user interfaces within Unreal Engine 5 (UE5).You will create and optimize UI elements, materials, shaders, and motion systems, ensuring visual fidelity, performance, and consistency across platforms. This position is ideal for a professional with strong art direction, motion design, and real-time rendering expertise, capable of owning the full process from concept design to in-engine integration and optimization.ResponsibilitiesConvert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and IllustratorImplement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logicBuild and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platformsEstablish reusable frameworks, material functions, template libraries, and animation systems to streamline workflowsApply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiencesOptimize UI assets for performance — texture packing, shader cost management, and runtime profilingCollaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionalityMaintain and evolve consistent style guides and design standards to align with overall artistic directionRequirements5+ years of experience in UI Art, UI Technical Art, or Game UI DevelopmentProven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material EditorStrong understanding of UI animation principles, motion design, easing, and micro-interactionsExperience designing and optimizing shaders, textures, and performance across multiple platformsProficiency in lighting, rendering, post-processing, and spatial UI implementationStrong grasp of visual design fundamentals: typography, composition, hierarchy, and iconographyPortfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX workFluent English communication skills for cross-functional collaborationNice to haveExperience with shader authoring tools, texture atlasing, and VFX integration for UIFamiliarity with gameplay systems integration via Blueprints or C++Understanding of design systems for cross-platform scalability and accessibilityInterest in emerging real-time UX/UI trends, 3D UI, and cinematic interface designWe offerWe gather like-minded people:Top tech minds driving innovation in AI, cloud and digital platform modernizationSupportive team and agile, startup-like cultureHybrid by design mode and opportunity to work remotely within PolandChance to work abroad for up to 60 days annuallyBusiness-driven relocation opportunitiesWe provide growth opportunities:Career development programsThought leadership, mentoring, soft skills and well-being programsCertification (Anthropic, Gemini, GCP, Azure, AWS)English classesWe cover it all:Stable payParticipation in the Employee Stock Purchase Plan with a 15% discountBenefits package (health insurance, multisport, shopping vouchers)Referral bonuses up to $2,000Offices featuring entertainment and relaxation zones, table tennis and football, free snacks, coffee and moreCorporate, social and well-being eventsPlease, note:Benefits listed above are available to employees onlyWe are open for working with Contractors. Terms of B2B cooperation agreements are agreed individuallyWe will reach out to selected candidates exclusivelyEPAM is global leader in AI transformation engineering and integrated consulting, serving Forbes Global 2000 companies and ambitious startups. With over thirty years of expertise in custom software, product and platform engineering, we empower our clients to become AI-Native enterprises, driving measurable value from innovation and digital investments.
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