Senior Rendering Engineer – Open-World AAA Graphics

Treyarch

Warszawa

On-site

PLN 150,000 - 200,000

Full time

14 days+

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Job summary

Activision in Warsaw and Malmo is seeking a Mid/Senior Rendering Engineer to join the Engine & Tools team. You will help maintain, profile, and optimize rendering systems across PC and consoles, and collaborate on new rendering solutions for open worlds.

You will partner with art teams to deliver visually compelling, high-performing experiences, contribute to PBR and ray tracing work, and share knowledge through documentation or talks.

Qualifications

  • Demonstrated industry experience in game development.
  • Strong proficiency in C++ and graphics programming.
  • Professional knowledge of GPU/CPU architecture.
  • Experience with multithreaded programming.
  • Solid experience with at least one low-level graphics API.
  • Practical experience with low-level profiling and optimization.
  • Familiarity with physically based rendering (PBR).
  • Familiarity with ray tracing.
  • Strong communications skills and the ability to take ownership of work.

Responsibilities

  • Maintaining, profiling, and optimizing existing rendering systems across PC and console platforms.
  • Collaborating on the development of new rendering solutions for open-world environments.
  • Partnering closely with art teams to deliver visually compelling, high-performing experiences.

Skills

C++ proficiency
Graphics programming
GPU/CPU architecture
Multithreaded programming
Low-level graphics API
Profiling & optimization
Physically Based Rendering
Ray tracing
Communication skills
Ownership of work

Tools

Graphics APIs (DX12/Vulkan)

Job description

Activision in Warsaw and Malmo is seeking a Mid/Senior Rendering Engineer to join the Engine & Tools team. You will help maintain, profile, and optimize rendering systems across PC and consoles, and collaborate on new rendering solutions for open worlds.

You will partner with art teams to deliver visually compelling, high-performing experiences, contribute to PBR and ray tracing work, and share knowledge through documentation or talks.

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