Senior Technical Artist – Materials, Shaders & Tools

Virtuos

Warszawa

On-site

PLN 180,000 - 240,000

Full time

14 days+

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Job summary

Virtuos in Warszawa is seeking a Senior Technical Artist specializing in Materials and Rendering to join our game development team. You will develop and maintain material systems and shader frameworks in Unreal Engine 5, collaborate with artists, designers, and engineers to improve visuals and performance, and help build scalable content pipelines.

The role requires at least 5 years in game CG, 2+ years as a Technical Artist, expert knowledge of Unreal Engine, HLSL, Blueprint, and a proven

Qualifications

  • Minimum 5 years of experience in game development or CG industry.
  • Minimum 2 years of experience as a Technical Artist.
  • Advanced knowledge of Unreal Engine, material optimization, and rendering pipelines.
  • HLSL skills and strong Blueprint scripting experience.
  • Experience creating scalable material libraries and production-ready shader frameworks.
  • Experience profiling and optimizing materials for multiple hardware targets.
  • Strong understanding of Unreal Engine rendering systems and content pipelines.
  • Ability to document workflows for artists and collaborate across teams.
  • Strong analytical and problem-solving skills.
  • Knowledge of UE5 PCG Framework.

Responsibilities

  • Design and implement scalable master materials and material frameworks.
  • Develop reusable shader solutions for environments, props, and characters.
  • Collaborate with artists to create efficient material workflows.
  • Optimize shaders and materials for performance and memory usage.
  • Support rendering-related troubleshooting and visual quality improvements.
  • Create Blueprint-based tools and workflows for content creators.
  • Contribute to asset validation and optimization pipelines.
  • Work with Engineering to improve content production workflows.
  • Document tools, material standards, and best practices.
  • Mentor artists and promote procedural workflows across teams.

Tools

Houdini Engine for Unreal
Editor Utility Widgets
Niagara VFX
Python scripting
C++ for Unreal Engine
Unreal Engine

Job description

Virtuos in Warszawa is seeking a Senior Technical Artist specializing in Materials and Rendering to join our game development team. You will develop and maintain material systems and shader frameworks in Unreal Engine 5, collaborate with artists, designers, and engineers to improve visuals and performance, and help build scalable content pipelines.

The role requires at least 5 years in game CG, 2+ years as a Technical Artist, expert knowledge of Unreal Engine, HLSL, Blueprint, and a proven

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