Senior Gameplay Designer (Enemies)

CD PROJEKT RED

Województwo mazowieckie

On-site

PLN 224,000 - 387,000

Full time

8 days ago

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Benefits offered by this job

Private medical healthcare
Life insurance
Paid Leave 20-26 days
Sports card
RED Parents Network
Annual cancer screenings
Dog-friendly office
Onsite gym

Job summary

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft NPC and enemy behaviors for a new Witcher Saga title. You will mentor the team, shape combat encounters, and collaborate across disciplines to deliver engaging, dynamic experiences.

The role emphasizes design leadership, hands-on AI development in Unreal Engine 4/5, and a passion for innovative gameplay. Office-first with remote flexibility, relocation support, and comprehensive health benefits accompany the package.

Qualifications

  • 6+ years of professional experience in a similar role, strongly preferably in AAA RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling and innovative gameplay mechanics focusing on combat.
  • Experience in working with Unreal Engine 4 and/or Unreal Engine 5.
  • Understanding behavior tools like State Trees/Behavior Trees to assemble NPC behaviors in combat.
  • Openness to receiving and giving feedback about your work.
  • Ability to include others in the design process.
  • Mentoring experience.
  • Excellent communication and teamwork skills, with the ability to work effectively with cross-disciplinary teams and openness for changes & experimentation.
  • Passion for games and a good sense of humor are appreciated

Responsibilities

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.
  • Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences.
  • Creation of clear and detailed documentation for AI subsystems.
  • Acting as a subject matter expert, mentoring the team.

Skills

NPC AI design
Combat system design
Mentoring
Team collaboration
Feedback openness
Excellent communication
Game passion

Education

6+ years experience

Tools

Unreal Engine 4/5
State Trees/Behavior Trees

Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

CD PROJEKT RED is looking for a talented and passionate Senior Gameplay Designer (Enemies/NPC) to join our team and help us develop a new game in the Witcher Saga! You will play a crucial role in developing behaviors for our unique NPCs and enemies in order to provide our players with engaging, fun and challenging encounters and interactions. You will also act as a mentor and expert resource in all NPCs and enemies related matters.

Daily Responsibilities:
  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.
  • Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences.
  • Creation of clear and detailed documentation for AI subsystems.
  • Acting as a subject matter expert, mentoring the team.
Qualifications
  • At least 6 years of professional experience in a similar role, strongly preferably in AAA RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling and innovative gameplay mechanics focusing on combat.
  • Experience in working with Unreal Engine 4 and/or Unreal Engine 5.
  • Understanding behavior tools like State Trees/Behavior Trees to assemble NPC behaviors in combat.
  • Openness to receiving and giving feedback about your work.
  • Ability to include others in the design process.
  • Mentoring experience.
  • Excellent communication and teamwork skills, with the ability to work effectively with cross-disciplinary teams and openness for changes & experimentation.
  • Passion for games and a good sense of humor are appreciated
Work mode:
  • Office-First —Working primarily from the Warsaw for a minimum of 10 days per month or
  • Remote-First —Possibility of remote work from within +/- 3 hours away from Warsaw time zone.
Relocation Support
  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it’s all covered.
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
Health & Well-Being
  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives or annual budget for medical expenses (for those working outside Poland).
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Psychological and psychiatrist care — free mental health support and various well-being initiatives.
  • Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.
  • Annual screenings for cancer prevention covered by the company (accessible in our offices in Poland).
Perks & Professional Growth
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!
Social Activities & Life in the Office
  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.
Estimated pay range for this position:

20 100– 34 700 PLN gross monthly.
Final offers are dependent on job-related factors like experience and qualifications.

Contract type in Poland:

Employment Contract ("Umowa o pracę") for employees in Poland.

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