Senior Gameplay Animator

People Can Fly

Województwo mazowieckie

On-site

PLN 180,000 - 240,000

Full time

46 hours ago
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Benefits offered by this job

Private medical healthcare
MultiSport card
Free library with games and books
In-company Polish and English language
Fresh fruit, snacks, and beverages
Flexible working hours
Free virtual health and mental welling
Personal development opportunities
Global environment

Job summary

People Can Fly is seeking a senior game animator to follow the game’s vision and craft high-quality character animations. You’ll blend hand-key animation with motion capture data to support gameplay and visuals, iterating on assets in-game and collaborating across disciplines for a player-centric experience.

The role requires 5+ years in game animation, strong anatomy understanding, and experience with Maya, MotionBuilder, and Unreal-like pipelines.

Qualifications

  • Typically 5+ years’ professional experience as an animator in games.
  • Strong understanding of animation principles: timing, weight and staging.
  • Ability to transfer game story and gameplay into believable life-like animations.
  • Experience animating creatures and quadrupeds.

Responsibilities

  • Follow the established vision of the game’s story and gameplay in the process of animation creation.
  • Create high-quality content using hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experiences.
  • Troubleshoot animation issues with all departments.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Work with Game Design to prototype new archetypes.
  • Work with motion capturing processes and direct actors during shoots.
  • Occasionally support onboarding of new hires.

Skills

Animation for games
Timing & staging
Creature & quadruped animation
Character anatomy
Proficiency with animation tools
Take direction
Feedback implementation
English communication
Team collaboration
Self-motivation & passion

Tools

Maya
MotionBuilder
Unreal Engine
Motion capture workflows

Job description

Job Description
  • Follow the established vision of the game’s story and gameplay in the process of animation creation.
  • Creating high-quality content utilizing both hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experience.
  • Troubleshoot and solve animation issues with all departments.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Work with Game Design to prototype new archetypes.
  • Work with motion capturing (i.e. building shot lists, being a part of the shoots to direct actors).
  • Occasionally support new hires onboarding process.
Qualifications
  • Typically 5+ years’ professional experience as an animator in games.
  • Good understanding and feeling of animation principles – timing, weight and staging
  • Great ability to transfer game’s story and gameplay on believable and full of life animations
  • Experience of animating creatures and quadrupeds.
  • Solid understanding of character anatomy
  • Proficiency with any animation packed tools
  • Ability to think outside the box to come up with more efficient techniques
  • Ability to follow and take direction
  • Ability to implement feedback
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making videogames

Nice to have

  • Artistic skills: storyboarding, figure study, gesture drawing, 2D animation
  • illustration and painting Technical skills: rigging, scripting, proficient in Maya and Motionbuilder
  • Familiarity with Unreal or similar game engine
  • Facial animation and lip-syncing skills
  • Shipped game title experience
Additional Information

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
Company Description

*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

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