Get a reply from this employer
Your resume and cover letter, tailored to exactly what they’re hiring for.
Techland in Wroclaw seeks a skilled cutscene animator to bring narrative scenes to life—from early layout to final character animation. You will work with narrative, design, and art teams to realize the creative vision, and help integrate motion capture data into production-ready scenes.
You will implement animations in-engine, ensuring performance and technical compatibility. English fluency and a strong portfolio of cutscenes are essential.
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we've built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We're known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we're committed to delivering unforgettable experiences to our players.
We're constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we're looking for passionate people to be part of this exciting journey.
The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life – from early layout and blocking all the way to final character and object animation by: