Senior Cinematic Animator

Techland

Warszawa

Sur place

PLN 180 000 - 240 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Private medical care
Life insurance
Pro-health campaigns
Gifts for occasions
Development budget for each employee
Two paid training days
CSR initiatives
Language classes (English/Polish)

Résumé du poste

Techland in Warsaw seeks a senior Cutscene Animator to drive storytelling in our AAA projects. You will craft and polish narrative scenes from early layout to final animation, ensuring seamless in-engine integration.

You'll collaborate with narrative, design and art teams, participate in mocap shoots, implement animations and cutscene setups, and meet performance and technical requirements while maintaining a strong creative vision. English fluency and passion for games are essential.

Qualifications

  • Perfect knowledge of animation rules.
  • Very good practical knowledge of Autodesk MotionBuilder.
  • Experience with working with motion capture data.
  • Fluency in English.
  • Authentic interest in video games.

Responsabilités

  • Create compelling cutscenes from prototype to final quality.
  • Bring narrative and dialogue scenes to life from layout and blocking to final character and object animation.
  • Participate in mocap shoots and integrate capture data into production-ready scenes.
  • Collaborate with narrative, design and art teams to realize the creative vision.
  • Implement animations and cutscene setups in-engine while meeting performance and technical requirements.

Connaissances

Animation rules
MotionBuilder
Motion capture
English fluency
Video game passion
Independence and organization
Communication and proactivity

Outils

Autodesk MotionBuilder
Unreal
Unity
Maya or Blender

Description du poste

The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life - from early layout and blocking all the way to final character and object animation by:

  • Crafting and polishing narrative scenes across every phase of production,
  • Participating in mocap shoots and integrating capture data into production-ready scenes,
  • Working in close collaboration with narrative, design, and art teams to deliver on the creative vision,
  • Implementing animations and cutscene setups in-engine while meeting performance and technical requirements.
  • Perfect knowledge of animation rules,
  • Very good practical knowledge of the Autodesk MotionBuilder program,
  • Experience with working with motion capture data,
  • Extensive experience in the game industry (experience in working on AAA games, published on new generation consoles),
  • Portfolio examples of animated cutscenes (based on motion capture data)
  • Independence, communicativeness, proactivity, good organization of own work,
  • Fluency in English,
  • Authentic interest in video games (knowledge of trends, ability to analyze games in terms of handling narration).
Nice to have:
  • Experience in working with animation systems (for example Unreal, Unity, or other similar ones).
  • Good practical knowledge of the Autodesk Maya or Blender
What we offer:
  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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