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Techland S.A. in Poland is seeking a skilled Cutscene Artist to bring narrative scenes from prototype to final quality.
You will collaborate with narrative, design and art teams to craft, refine, and integrate mocap-driven cutscenes into in-engine sequences, ensuring performance targets are met. The role requires a strong portfolio of mocap-driven cutscenes, AAA game experience, and fluent English, with a passion for storytelling and game development.
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life - from early layout and blocking all the way to final character and object animation by:
Nice to have:
What we offer: