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Techland in Poland seeks an experienced cutscene animator to craft narrative scenes from prototype to final quality. You will bring dialogue and action to life, block scenes, and drive animation setups in-engine.
Work closely with narrative, design, and art teams to deliver the creative vision, implement mocap data, and optimize performance for AAA games across platforms. English fluency and a passion for games are essential.
The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life - from early layout and blocking all the way to final character and object animation by:
Nice to have:
What we offer:
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.