Senior Cinematic Animator

Techland

Województwo dolnośląskie

On-site

PLN 120,000 - 190,000

Full time

2 days ago
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Benefits offered by this job

Buddy support
Private medical care
Life insurance
Development budget
Extra two paid days for training
English and Polish language classes
Flexible working hours
No dress code
Gym (Wrocław office)
Free car park (Warsaw)

Job summary

Techland in Poland seeks an experienced cutscene animator to craft narrative scenes from prototype to final quality. You will bring dialogue and action to life, block scenes, and drive animation setups in-engine.

Work closely with narrative, design, and art teams to deliver the creative vision, implement mocap data, and optimize performance for AAA games across platforms. English fluency and a passion for games are essential.

Qualifications

  • Must have strong knowledge of animation rules and an eye for timing and storytelling.
  • Hands-on experience with Autodesk MotionBuilder and motion capture data.
  • Experience in the game industry, including AAA titles, is required.
  • Excellent communication, independence, and organizational skills.
  • Fluent English and a genuine interest in video games.

Responsibilities

  • Create and polish narrative cutscenes from prototype to final quality.
  • Collaborate with narrative/design/art teams to realize the creative vision.
  • Implement animations and cutscene setups in-engine, ensuring performance.

Skills

Animation rules
MotionBuilder
Motion capture
English
Independence
Game industry knowledge
Animation analysis

Tools

Unreal Engine
Unity
Maya
Blender

Job description

Job Description

The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life - from early layout and blocking all the way to final character and object animation by:

  • Crafting and polishing narrative scenes across every phase of production,
  • Participating in mocap shoots and integrating capture data into production-ready scenes,
  • Working in close collaboration with narrative, design, and art teams to deliver on the creative vision,
  • Implementing animations and cutscene setups in-engine while meeting performance and technical requirements.
Qualifications
  • Perfect knowledge of animation rules,
  • Very good practical knowledge of the Autodesk MotionBuilder program,
  • Experience with working with motion capture data,
  • Extensive experience in the game industry (experience in working on AAA games, published on new generation consoles),
  • Portfolio examples of animated cutscenes (based on motion capture data)
  • Independence, communicativeness, proactivity, good organization of own work,
  • Fluency in English,
  • Authentic interest in video games (knowledge of trends, ability to analyze games in terms of handling narration).

Nice to have:

  • Experience in working with animation systems (for example Unreal, Unity, or other similar ones).
  • Good practical knowledge of the Autodesk Maya or Blender
Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

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