Senior 3D Artist

Next Episode

Wrocław

On-site

PLN 120,000 - 160,000

Full time

2 days ago
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Benefits offered by this job

Relocation package
On-site cooperation in Wrocław

Job summary

Next Episode in Wrocław is seeking an experienced 3D Artist/Environment Artist to create high-quality assets for an AAA open-world title. You will craft props, architecture, and modular environments, ensuring PBR fidelity and efficient integration in Unreal Engine.

The role emphasizes collaboration with Art Director and designers, maintaining consistent visuals, and delivering assets with strong scale, detail, and reusability for real-time production.

Qualifications

  • Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry.
  • Experience working on at least one released AAA/AA+ title.
  • Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine.
  • Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer.
  • Knowledge of Unreal Engine and practical experience implementing assets in the engine.
  • Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production.
  • Ability to work with references and translate an artistic direction into concrete assets.
  • Excellent sense of scale, proportions, materials, detail, and object composition within a game environment.
  • Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets.
  • A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets.

Responsibilities

  • Creating high-quality 3D assets for an AAA game — props, environment elements, architecture, modular assets, and hero assets.
  • High-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline.
  • Implementing and optimizing assets in Unreal Engine.
  • Contributing to the visual quality of the game's post-apocalyptic world — from individual objects to larger environment sets.
  • Working closely with the Art Director, Level Designers, Technical Artists, and Game Design team.
  • Maintaining consistency in style, scale, materials, and detail visible from an FPP perspective.
  • Creating assets with performance, modularity, and reusability in an open-world environment in mind.
  • Providing feedback to less experienced team members and supporting the quality standards of the art department.

Skills

AAA game experience
Portfolio
Art direction understanding
Open-world environment
Modular asset workflow

Tools

Blender
Maya
3ds Max
ZBrush
Substance Painter
Substance Designer
Unreal Engine

Job description

  • Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry
  • Experience working on at least one released AAA/AA+ title
  • Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine
  • Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer
  • Knowledge of Unreal Engine and practical experience implementing assets in the engine
  • Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production
  • Ability to work with references and translate an artistic direction into concrete assets
  • Excellent sense of scale, proportions, materials, detail, and object composition within a game environment
  • Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets
  • A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets
Requirements
  • Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry
  • Experience working on at least one released AAA/AA+ title
  • Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine
  • Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer
  • Knowledge of Unreal Engine and practical experience implementing assets in the engine
  • Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production
  • Ability to work with references and translate an artistic direction into concrete assets
  • Excellent sense of scale, proportions, materials, detail, and object composition within a game environment
  • Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets
  • A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets
Responsibilities
  • Creating high-quality 3D assets for an AAA game — props, environment elements, architecture, modular assets, and hero assets
  • High-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline
  • Implementing and optimizing assets in Unreal Engine
  • Contributing to the visual quality of the game's post-apocalyptic world — from individual objects to larger environment sets
  • Working closely with the Art Director, Level Designers, Technical Artists, and Game Design team
  • Maintaining consistency in style, scale, materials, and detail visible from an FPP perspective
  • Creating assets with performance, modularity, and reusability in an open-world environment in mind
  • Providing feedback to less experienced team members and supporting the quality standards of the art department
Nice to Have
  • Experience working on FPP, open-world games, or projects with a strong focus on environmental exploration
  • Experience creating assets for realistic or semi-realistic worlds
  • Knowledge of modular environment pipelines, trim sheets, texture atlases, vertex painting, and environment set creation
  • Experience with Unreal Engine 5, Nanite, Lumen, or modern environment art pipelines
  • Experience working with photogrammetry, 3D scans, or material libraries
  • Basic knowledge of Houdini or other procedural tools
What We Offer
  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On-site cooperation in Wrocław
  • Relocation package
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