Lead Designer (Unannounced Project)

11 bit studios

Warszawa

Hybrid

PLN 279,000 - 446,000

Full time

14 days+

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Benefits offered by this job

Health and Wellness
Private medical package
Yoga in the office
Multisport
Team training budget
In-office library
English/Polish classes
Near Metro Stadion Narodowy

Job summary

11 bit studios S.A in Warsaw is seeking a seasoned Lead Designer to shape core gameplay and drive design direction across our titles. You will mentor designers, own design pillars, and collaborate with directors to realize the game vision.

The role requires 8+ years in game design, combat design experience, and proven ability to manage a design team in a hybrid Warsaw office. Fluency in Polish and English (B2+) is expected, as is strong documentation and communication.

Qualifications

  • Lead Designer or Design Director experience.
  • 8+ years in game design (gameplay and/or systems).
  • Experience with combat design.
  • Experience and very good skills in managing a design team.
  • Ability to work in hybrid model in our office in Warsaw.
  • Experience with working on indie/AA and understand their limitations, capabilities and advantages.
  • Knowledge of both Polish and English at B2 level or above.
  • Ability to write good project documentation.
  • Ability to define technical requirements.
  • Ability to work within time and project constraints.
  • Very good communication skills.
  • Passion about games - you’re still playing in your free time and keep up to date with our industry.

Responsibilities

  • Collaborate with Directors to define gameplay pillars that best realize the game vision.
  • Collaborate with other domain Leads to develop concrete, actionable solutions for challenges presented by the development process.
  • Lead a team of designers, providing mentoring and feedback.
  • Collaborate with other teams to develop key foundational systems.
  • Providing feedback to the overall gameplay, combat, systems, story and level design.

Skills

Lead Designer
8+ years experience
Combat design
Design team management
Hybrid work in Warsaw
Indie/AA experience
Polish & English B2
Project documentation
Define technical requirements
Time/project constraints
Communication skills
Passion for games
Unreal Engine

Job description

What will you be doing on a day-to-day basis?
  • Collaborate with Directors to define gameplay pillars that best realize the game vision,

  • Collaborate with other domain Leads to develop concrete, actionable solutions for challenges presented by the development process,

  • Lead a team of designers, providing mentoring and feedback,

  • Collaborate with other teams to develop key foundational systems,

  • Providing feedback to the overall gameplay, combat, systems, story and level design.


What will help you succeed in this role?
  • Experience as Lead Designer or Design Director,

  • 8+ years of experience in game design (gameplay and/or systems).

  • Experience with combat design,

  • Experience and very good skills in managing a design team,

  • Ability to work in hybrid model in our office in Warsaw,

  • Experience with working on indie/AA and understand their limitations, capabilities and advantages,

  • Knowledge of both Polish and English at B2 level or above,

  • Ability to write good project documentation,

  • Ability to define technical requirements,

  • Ability to work within time and project constraints,

  • Very good communication skills,

  • Passion about games - you’re still playing in your free time and keep up to date with our industry.

Nice to have
  • Experience with Unreal Engine.

What we offer?
  • Health and Wellness

    • psychological support/care

    • private medical package

    • free weekly yoga in the office

    • Multisport

  • Development

    • team training budget

    • in-office library

    • English/Polish classes

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Fair compensation

    • attractive bonus system – annual bonus, motivation programme

    • transparent salary brackets

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

    • preferential loans

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