Quest Designer & Narrative Architect (Open World)

Techland

Polska

Híbrido

PLN 120.000 - 180.000

Jornada completa

hace 5 horas
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Ventajas ofrecidas por este puesto de trabajo

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Flexible working hours
No dress code
HR support
Development budget
Two paid training days
Career development
Language courses (English/Polish)
Office gym
Free parking

Descripción de la vacante

Techland in Poland is seeking a Quest Designer to craft engaging open‑world RPG quests for our iconic titles. You will collaborate with the Narration team and a cross‑disciplinary quest strike team to bring stories to life, owning your area from concept to polish.

The role requires at least 3 years in games, strong storytelling, English fluency, and a proactive team player mindset. Jira reporting and iterative workflows are part of daily life in a dynamic studio environment.

Formación

  • 3+ years in the gaming industry.
  • At least 1 year as Quest Designer or similar.
  • Experience creating game narration.
  • Understand narrative vs gameplay in open-world RPGs.
  • Born storyteller with proactive ownership.
  • Team player who accepts feedback.
  • Strong curiosity about the video game industry.
  • Fluent in English (written and spoken).

Responsabilidades

  • Design, develop and maintain engaging quests for players.
  • Collaborate with Narration, Level Design, Open World, Animation, Audio, QA.
  • Own quest area in an interdisciplinary quest strike team.
  • Work with Quest Producer/Director to maintain vision.
  • Iterate based on director feedback.
  • Stay updated on industry trends and innovative solutions.
  • Report and track progress in Jira.

Conocimientos

Storytelling
English fluency
Team collaboration
Open-world RPG knowledge

Herramientas

Jira
Narrative editors

Descripción del empleo

Techland in Poland is seeking a Quest Designer to craft engaging open‑world RPG quests for our iconic titles. You will collaborate with the Narration team and a cross‑disciplinary quest strike team to bring stories to life, owning your area from concept to polish.

The role requires at least 3 years in games, strong storytelling, English fluency, and a proactive team player mindset. Jira reporting and iterative workflows are part of daily life in a dynamic studio environment.

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