Puzzle Studio Level Designer — Relocation Supported

Voodoo

Warszawa

On-site

PLN 175,000 - 307,000

Full time

47 hours ago
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Benefits offered by this job

Competitive salary
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Job summary

Voodoo is seeking a Level Designer for its Puzzle Studio. You will design, test, and refine levels, collaborating with engineers and artists to enhance core gameplay, analyze data to drive improvements, and participate in A/B testing to optimize player experience.

Preference for candidates with Unity experience, strong communication skills, and a passion for mobile hybrid-casual games. relocation support is available for Paris, Beijing, or Warsaw bases.

Qualifications

  • 2+ years of professional experience in game design, product specialist, Level Design or similar role in the mobile gaming industry.
  • Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful.
  • Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions.
  • Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games.
  • Strong communication skills and ability to clearly articulate design ideas to cross-functional teams.
  • Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback.
  • Fluent in English.
  • Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games.

Responsibilities

  • Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
  • Develop and iterate on game mechanics and features that enhance the core gameplay loop
  • Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
  • Collaborate with engineers and artists to bring level designs and features to life
  • Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
  • Balance game difficulty curves to ensure appropriate challenge and retention across all levels
  • Stay up-to-date with the hybrid‑casual and puzzle game market, analyzing competitor games and emerging trends
  • Test and playtest levels and features to ensure quality and enjoyment
  • Contribute to the product roadmap and strategic direction
  • Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data

Skills

Experience in game design
Puzzle/hybrid-casual game knowledge
Data-driven design decisions
Strong communication
English fluency
Iterative testing
Cross-functional collaboration
Level design
Analytical mindset
Balancing difficulty curves

Tools

Unity

Job description

Voodoo is seeking a Level Designer for its Puzzle Studio. You will design, test, and refine levels, collaborating with engineers and artists to enhance core gameplay, analyze data to drive improvements, and participate in A/B testing to optimize player experience.

Preference for candidates with Unity experience, strong communication skills, and a passion for mobile hybrid-casual games. relocation support is available for Paris, Beijing, or Warsaw bases.

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