Lead Designer — Hybrid, Mentoring Elite Gameplay

Workplays

Warszawa

Hybrid

PLN 180,000 - 240,000

Full time

14 days+

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Benefits offered by this job

Health and Wellness
Development
Our office
Working conditions
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Job summary

11 bit studios in Warsaw is seeking a Lead Designer to shape the vision across gameplay pillars and systems. You will mentor a team of designers and collaborate with Directors to solve complex development challenges while driving core mechanics and level design.

The role requires 8+ years in game design, strong combat design experience, and proven leadership in a hybrid office setting in Warsaw. English and Polish proficiency (B2) is expected, with a passion for games and proactive documentation

Qualifications

  • Lead Designer or Design Director experience.
  • 8+ years in game design (gameplay or systems).
  • Experience with combat design.
  • Experience managing a design team.
  • Ability to work in hybrid mode in our office in Warsaw.
  • Experience with indie/AA projects and understanding their limitations and advantages.
  • Polish and English at B2 level or above.
  • Ability to write good project documentation.
  • Ability to define technical requirements.
  • Ability to work within time and project constraints.
  • Excellent communication skills.
  • Passion about games.

Responsibilities

  • Define gameplay pillars with Directors to realize the game vision.
  • Collaborate with other domain Leads to develop concrete, actionable solutions for challenges in the development process.
  • Lead a team of designers, providing mentoring and feedback.
  • Collaborate with other teams to develop key foundational systems.
  • Provide feedback to the overall gameplay, combat, systems, story and level design.

Tools

Unreal Engine

Job description

11 bit studios in Warsaw is seeking a Lead Designer to shape the vision across gameplay pillars and systems. You will mentor a team of designers and collaborate with Directors to solve complex development challenges while driving core mechanics and level design.

The role requires 8+ years in game design, strong combat design experience, and proven leadership in a hybrid office setting in Warsaw. English and Polish proficiency (B2) is expected, with a passion for games and proactive documentation

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