Game Director (Unannounced Project)

Workplays

Warszawa

On-site

PLN 300,000 - 520,000

Full time

14 days+
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Benefits offered by this job

Health and Wellness
Development budget
In-office library
Hybrid work model
Relocation assistance

Job summary

Workplays in Warsaw is seeking a Game Director to own the creative direction from concept to release. You will lead a cross-functional team of 20+ developers, shaping gameplay features and systems to deliver a high-quality player experience with commercial success.

The role requires strong leadership, excellent Polish and English, and a hands-on mentoring approach. Hybrid work in our Warsaw office is offered with flexible collaboration.

Qualifications

  • At least 7 years of experience in design, art or creative direction.
  • Experience as Game Director or Creative Director.
  • Experience leading teams of 20+ developers.
  • Experience prototyping and shipping games using Unreal Engine.
  • Excellent Polish and English language skills (B2+).
  • Strong creative mindset and leadership abilities.
  • Strong data reading and analytical thinking; excellent communication and mentoring skills.
  • Deep understanding of the gamedev market and trends.

Responsibilities

  • Own the game direction from concept to market release with accountability for quality and player experience.
  • Define the game vision with leadership and management, and translate it into design mechanics and systems.
  • Collaborate with cross-functional teams to align concepts, visuals and narrative.
  • Mentor team members and remove roadblocks to deliver on-time, high-quality features.
  • Ensure alignment with executive leadership on creative and production direction.
  • Lead rapid prototyping, adapt to technical constraints, and guide production decisions.

Job description

Job description:
What will you be doing on a day-to-day basis?:
This position requires working in hybrid model in our Warsaw office
Ownership & Vision:
  • Taking ownership and developing the game direction,
  • Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success,
  • Work with creative leadership and members of the management team to define the game and unify visions,
  • Delivering guidelines, mandates to the team to design specific gameplay features,
  • Translating the creative vision into design mechanics, systems and whole player experience,
  • Ensuring that all elements work together to fulfill the vision,
  • Manage various creative ideation steps from pitching ideas to rapid prototyping,
  • Adapting to technical & production constraints and readjusting design direction if needed,
  • Ensuring strong alignment with the CCO and CPO on the creative and production vision.
Production:
  • Reviewing and debating budgets & schedules with the producers,
  • Working with production team to set the best direction and track the progress during game production,
  • Supporting best practices through the production process.
Cooperation & Leadership:
  • Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements,
  • Supporting designers in delivering high quality features that enhance game’s vision,
  • Working with tech team to evolve technology and ensure that it supports game direction,
  • Resolving creative and technical roadblocks,
  • Hands‑at‑on attitude while using tools and leading all teams by example.
Feedback:
  • Regularly play the game for feedback and quality control purposes,
  • Support team members in feature development and provide mentoring and constructive feedback to reach quality.
Market research:
  • Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios,
  • Aligning the creative vision with the project's business goals and target audience expectations.
  • Following market trends to update the production processes and our best practices.
Job requirements:
What will help you succeed in this role?:
  • At least 7 years of experience with a focus on design, art or creative direction,
  • Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead,
  • Experience in leading teams with size of at least 20 developers,
  • Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations,
  • Very good knowledge of both Polish and English (minimum B2 level),
  • Understanding of our approach - meaningful entertainment & relatable games
  • Proven experience in working on games with similar approach will be a big plus and advantage
  • Mindset & Attitude
    • Towards creative work: Innovative, creative, curiosity
    • Towards people: empathetic, collaborative
    • Toward project: problem solving, critical thinking, strong adaptability;
  • Ability to examine data and draw meaningful conclusions;
  • Very good communication, organizational, interpersonal and mentoring skills,
  • Deep understanding of the gamedev market & current trends and a strong passion for video games.
What we offer?:
  • Health and Wellness
    • psychological support/care
    • private medical package
    • Multisport
  • Development
    • team training budget
    • in-office library
  • Our office
    • near Metro Stadion Narodowy and Dworzec Wschodni stations
    • dog-friendly
    • in-house gym
    • no dress code
    • car and bike parking
    • chill zone
    • video, board and arcade games
  • Working conditions
    • flexible working hours
    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
    • 20 or 26 days of fully‑paid holiday leave
    • international working environment
  • Fair compensation
    • attractive bonus system – annual bonus, motivation programme
    • transparent salary brackets
  • Events and more
    • attendance in game dev events
    • relocation budget for candidates from abroad
    • referral program
    • annual company events
    • merch/swag
    • preferential loans
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