Texture Artist (Regular / Senior) Fixed-Term Contract

Foolstheory

Bielsko-Biała

Remote

PLN 90,000 - 150,000

Full time

14 days+

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Benefits offered by this job

Fixed-term contract
Remote-friendly hours and remote work
English language lessons
Private medical insurance (Enel-med)
MyBenefit with Multisport card access
Industry training & events support
Mentoring opportunities
Modern developer tools (JetBrains)

Job summary

Fool’s Theory, based in Bielsko-Biała, Poland, is seeking a skilled 3D Materials Artist to join the team working on AAA-quality assets for The Witcher 3: Songs of the Past expansion in collaboration with CD PROJEKT RED.

You will create photorealistic materials, collaborate with Environment, Character, Concept Art and Lighting teams, and mentor peers. The role offers remote work options, flexible core hours, English lessons, and a collaborative, veteran gamedev environment.

Qualifications

  • 3+ years in game art with at least one shipped AAA title.
  • Portfolio of realistic, game-ready materials and textures.
  • Proficiency in Substance Designer for procedural materials.
  • Modeling skills in major packages (3ds Max, Maya, Blender, etc.).
  • Strong knowledge of color theory and lighting.
  • Fluent English.

Responsibilities

  • Create photorealistic materials for tiling, decals, and atlases.
  • Build and maintain a high-quality PBR material library.
  • Collaborate on locations and asset concepts and direction.
  • Work with Environment, Character, Concept Art, Lighting teams to ensure consistency.
  • Create materials using Substance Designer, Substance Painter, and ZBrush.
  • Align with Art Director and Lead for consistent visuals.
  • Mentor and support other artists.
  • Maintain production pipeline and meet deadlines.
  • Collaborate with production on scope and scheduling.

Skills

Portfolio
Procedural materials
PBR rendering
English proficiency
Team collaboration

Tools

Substance Designer
Substance Painter
ZBrush
3ds Max
Maya
Blender

Job description

About us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities
  • Creating photorealistic materials for various use cases (tiling, decals, atlases, etc.).

  • Building and maintaining a high-quality PBR material library.

  • Collaborating on concepts and planning for locations and assets, contributing ideas and helping define their direction.

  • Working closely with Environment, Character, Concept Art, and Lighting teams to deliver consistent, high-quality materials.

  • Creating high-quality materials using tools - Substance Designer, Substance Painter and ZBrush.

  • Working closely with the Art Director and Lead to achieve a consistent look for the visuals.

  • Mentoring and supporting other artists.

  • Maintaining the production pipeline and meeting deadlines.

  • Collaborating with the production team on scope and scheduling.

Requirements
  • At least 3 years of relevant industry experience and at least one shipped AAA title.

  • A portfolio showcasing realistic, high-quality, game-ready materials and textures.

  • Strong skills in procedural material creation software (Adobe Substance 3D Designer).

  • Solid skills in at least one major modeling package (3ds Max, Maya, Blender, etc.).

  • Good knowledge of colour theory and lighting technical specifications.

  • Strong understanding of physically based rendering practices (PBR).

  • Fluent in English.

Nice to have
  • Experience with Adobe Photoshop or equivalent tools.

We offer
  • Fixed-term contract.

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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