Environment Supervisor (game cinematics)

Platige Image

Warszawa

Hybrid

PLN 134,000 - 246,000

Full time

6 days ago
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Job summary

Platige Image is seeking an experienced freelance Environment Supervisor to lead high-end game cinematic environments. You will translate creative direction into production-ready environments, define scope with leads, and establish workflows for modelling, layout, set dressing, texturing and shading.

You will oversee environment creation across shots, shape layouts for storytelling and camera needs, and drive procedural approaches to complex scenes while reviewing work and ensuring milestones

Qualifications

  • Significant experience as Environment Lead or Supervisor in game cinematics, feature animation, high-end VFX or CG production.
  • Strong artistic judgement and proven skills in environment layout, set dressing, composition, scale and environmental storytelling.
  • Strong knowledge of Maya and modern environment-production workflows.
  • Experience with Houdini, procedural environment workflows, USD-based pipelines and renderers such as Arnold, Karma or RenderMan.

Responsibilities

  • Translate the creative direction into production-ready environments.
  • Define scope, priorities and production approach with leads and coordination.
  • Establish workflows and quality standards for environment modelling, layout, set dressing, texturing and shading.
  • Supervise creation, assembly and integration of environments across shots and sequences.
  • Shape layouts and set dressing to support composition, scale and camera requirements.
  • Develop efficient procedural approaches to building and iterating on environments.
  • Lead reviews and provide clear feedback to artists.
  • Plan and monitor the team's work with Project Coordination to meet milestones.
  • Identify risks early and propose solutions within project constraints.

Skills

Environment lead
Maya
Houdini
Unreal Engine
Procedural workflows
Environment storytelling
Set dressing
Composition
Scale
Renderers

Tools

Arnold
RenderMan
Karma
USD pipelines

Job description

We are looking for an experienced freelance Environment Supervisor to lead the creative and technical execution of environments for a high-end game cinematic project.

You will be responsible for:

  • translating the creative direction set by the Director and Art Director into coherent, production-ready environments,
  • working closely with the CG Supervisor, Project Coordination and Department Leads to define the scope, priorities and production approach,
  • establishing workflows and quality standards for environment modelling, layout, set dressing, texturing and shading,
  • supervising the creation, assembly and integration of environments across shots and sequences,
  • shaping layouts and set dressing to support composition, scale, visual storytelling and camera requirements,
  • developing efficient procedural approaches to building, populating and iterating on complex environments,
  • leading reviews and providing artists with clear, actionable feedback,
  • planning and monitoring the team’s work with Project Coordination to deliver agreed milestones on time and at the required quality,
  • identifying creative and technical risks early and recommending solutions appropriate to the project’s scope, schedule and available resources.

We are looking for significant experience as an Environment Lead or Supervisor in game cinematics, feature animation, high-end VFX or a comparable CG production environment. Strong artistic judgement and proven skills in environment layout, set dressing, composition, scale and environmental storytelling are essential.

Strong knowledge of Maya and modern environment-production workflows is required. Experience with Houdini, procedural environment workflows, USD-based pipelines and renderers such as Arnold, Karma or RenderMan will be an advantage.

Familiarity with Unreal Engine and real-time environment workflows is also a plus.

Model: freelance, project-based.

Location: hybrid, remote or on-site (CET/CEST)

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