Art Team Project Manager

GAMECODE sp. z o.o.

Warszawa

On-site

PLN 180,000 - 240,000

Full time

14 days+
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Benefits offered by this job

Flexible working time
No dress code
Integration events
Sharing costs of sports activities

Job summary

GAMECODE sp. z o.o. in Warsaw is seeking an Art Team Project Manager to lead a 40–50 person art department from concept through final delivery.

You own budgets, schedules and hours; the Art Lead makes creative decisions while you ensure the work lands on time and on budget. You will track hours and costs per asset, monitor multiple schedules, review deliverables against specs, and report weekly with real figures.

Qualifications

  • At least 4 to 5 years in project or production management inside a games company
  • Experience running a large art team or a large pipeline (40-50 people)
  • Knowledge of animation deliverables (Skeletal and Spine animation, VFX, timing, export pipelines)
  • Knowledge of illustration deliverables (Concept, symbols, backgrounds, characters, UI, marketing assets)
  • Experience owning art budgets and schedules from start to finish
  • Strong with numbers: build estimates, track spend and explain variance
  • Advanced Excel and Google Sheets (build the model yourself)
  • Fluent with Claude and other AI tools
  • Experience with Jira or equivalent and time tracking tools (they run on Kimai)
  • Fluent Polish and good English at B2 or above
  • Direct communicator comfortable addressing late or off-spec work and informing management about slipping dates
  • Track Kimai hours per person and per task (Kimai time tracking tool)
  • Fluent with Claude and other AI tools (AI tools usage across company)

Responsibilities

  • Budget art projects. Hours, cost and headcount for each game, from concept through to final delivery.
  • Keep an eye on production schedules for several games running at the same time.
  • Track Kimai hours per person and per task. Know where the time actually goes and challenge it when the numbers do not add up.
  • Review deliverables from every team member against spec and deadline. Symbols, backgrounds, characters, UI, animation, and more.
  • Report weekly with real figures. Hours per game, cost per asset, estimate against the goals.
  • Manage 40 to 50 people day to day. Monitor their workload, catch their blockers, make sure they stick to the priorities and always be ready to have the difficult conversation when someone is late.

Skills

Art team management
Budget management
Scheduling
Data analysis
Excel proficiency
Google Sheets
Jira experience
Kimai time tracking
AI tools (Claude)
Communication in English
Polish language proficiency

Tools

Jira
Kimai
Excel
Google Sheets
Claude AI

Job description

Art Team Project Manager

Miejsce pracy: Warszawa

Your responsibilities

You will run production for an art team of 40 to 50 people and report to Lead Games Producer. Budgets, schedule and hours all sit with you. The Art Lead owns the creative decisions. You own everything that makes the work land on time and on budget.

You will know what every artist is working on, how many hours it took and whether that number was reasonable. When a project starts slipping you find out first, well before the deadline passes.

This is a hands on management job. We need someone who cuts through the noise and setbacks, and collects and analyzes the data that drives improvement.

What you will do

Budget art projects. Hours, cost and headcount for each game, from concept through to final delivery.

Keep an eye on production schedules for several games running at the same time.

Track Kimai hours per person and per task. Know where the time actually goes and challenge it when the numbers do not add up.

Review deliverables from every team member against spec and deadline. Symbols, backgrounds, characters, UI, animation, and more.

Report weekly with real figures. Hours per game, cost per asset, estimate against the goals.

Manage 40 to 50 people day to day. Monitor their workload, catch their blockers, make sure they stick to the priorities and always be ready to have the difficult conversation when someone is late.

Our requirements
  • At least 4 to 5 years in project or production management inside a games company
  • Experience running a large art team or a large pipeline (40-50 people)
  • Knowledge of animation deliverables (Skeletal and Spine animation, VFX, timing, export pipelines)
  • Knowledge of illustration deliverables (Concept, symbols, backgrounds, characters, UI, marketing assets)
  • Experience owning art budgets and schedules from start to finish
  • Strong with numbers: build estimates, track spend and explain variance
  • Advanced Excel and Google Sheets (build the model yourself)
  • Fluent with Claude and other AI tools
  • Experience with Jira or equivalent and time tracking tools (they run on Kimai)
  • Fluent Polish and good English at B2 or above
  • Direct communicator comfortable addressing late or off-spec work and informing management about slipping dates
  • Track Kimai hours per person and per task (Kimai time tracking tool)
  • Fluent with Claude and other AI tools (AI tools usage across company)
Optional
  • You worked in art or animation yourself before moving into production.
  • You have scaled an art pipeline while headcount was growing quickly.
  • You have managed teams that were partly remote.
What we offer
  • B2B contract, rate depending on experience
  • Real authority over schedule and budget
  • Flat structure with direct access to the Art Lead, the Lead Games Producer and the CEO. Decisions take days, not months.
Benefits
  • sharing the costs of sports activities
  • flexible working time
  • integration events
  • no dress code
About Us

GameCode was founded in 2017.

We build online slot games for regulated markets in the USA, Canada, the UK and other territories.

The company is over 100 people and the art team alone is 40 to 50 artists.

We release a lot of games. That team is where most of the work happens.

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