(804) Unity Support Engineer

Altoros

Warszawa

On-site

PLN 82,656 - 165,312

Part time

14 days+

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Benefits offered by this job

Part-time: up to 10 hours/month
6–12 months engagement
Fully paid onboarding (Aug–Oct 2026)
Collaborative runbooks with backend

Job summary

Altoros is seeking a Unity Support Engineer for a part-time role. The engineer will review Unity SDK release notes monthly, identify breaking changes, and perform reactive compatibility patching on the Unity client as needed.

Responsibilities include incident diagnostics, root-cause clarification, and collaboration with the backend team to document issues and workarounds for runbooks. English at B2+ is required.

Qualifications

  • Experience with Unity SDK, including release cycles and versioning.
  • Ability to read, analyze, and modify C# code within Unity projects.
  • Understanding how Unity standalone apps consume REST APIs.
  • Experience building Unity standalone targets for Windows and Linux.
  • Ability to reproduce and diagnose runtime issues locally.
  • Familiarity with Unity plugins and Package Manager.
  • English at level B2+ with ability to read technical docs.

Responsibilities

  • Regularly review Unity SDK release notes and flag breaking changes.
  • Patch Unity client when SDK updates cause incompatibilities.
  • Participate in incident diagnostics for issues like frozen screens or config problems.
  • Clarify root causes and propose and implement fixes.
  • Collaborate with backend and external stakeholders to document known issues and workarounds.

Skills

Unity SDK
C# code
English (B2+)
REST APIs
Unity Package Manager
Incident diagnostics

Job description

Altoros - a leading IT services provider is looking for a Unity Support Engineer. Part‑time position.

Responsibilities
  • Regularly review Unity SDK release notes on a monthly basis and:
    • Identify and flag breaking changes that may impact integration with Django
    • Assess the impact of each release on the existing API contract
  • Perform reactive compatibility patching on the Unity client side when:
    • SDK updates introduce incompatibilities
    • Integration points with Django backend start failing
  • Actively participate in incident diagnostics for issues such as:
    • Frozen screens or stale content
    • Missing or outdated content updates
    • Unity client not receiving configuration from Django
  • Clarify root causes
  • Propose and implement fixes
  • Collaborate with the backend team and external stakeholders to document known issues and workarounds in runbooks
Qualifications
  • Proven experience working with Unity SDK, including understanding of:
    • Release cycles and versioning strategies
    • Unity Package Manager and dependency management
    • Best practices for upgrading packages without breaking the project
  • Strong ability to read, analyze, and modify C# code within existing Unity projects:
    • Not expected to build full applications from scratch
    • Focus on diagnosis, debugging, and targeted patching
  • Solid understanding of how a Unity standalone application consumes REST APIs:
    • HTTP client usage in Unity
    • JSON serialization/deserialization
    • Error handling and retry strategies
  • Experience configuring and building Unity standalone targets for:
    • Windows
    • Linux
  • Ability to reproduce and diagnose runtime issues locally in Unity:
    • Using logs, breakpoints, and diagnostic tools
    • Isolating issues related to networking, configuration, or SDK behavior
  • Practical knowledge of Unity plugins and Package Manager:
    • Updating dependencies safely
    • Resolving conflicts and version mismatches
  • English level B2+:
    • Comfortable reading technical documentation and runbooks
    • Able to communicate clearly with clients and stakeholders
Nice to have requirements
  • Experience using Unity in the context of digital signage, kiosk systems, interactive displays (not traditional game development)
  • Basic understanding of Django REST API from the client perspective: how endpoints are structured, common patterns for configuration and content delivery
  • Familiarity with GCP Cloud Run at a conceptual level: understanding what it is and how to interact with it
  • Experience working with jump PCs / RDP for remote diagnostics: navigating remote environments, collecting logs and reproducing issues on remote machines
Engagement
  • Part-time: up to 10 hours/month.
  • Duration: 6–12 months, starting August.
  • Working window: Mon–Fri, 15:00–00:00 Warsaw time. You are not expected to be present at the monitor although the shift, while be able to handle a task within 4h-1 business day.
  • Fully paid onboarding 20h August‑October 2026
  • Location: Poland or westward.

We are hoping for fruitful collaboration.

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