Art Lead

Game District

Pakistan

On-site

PKR 1,800,000 - 3,200,000

Full time

10 days ago
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Job summary

Game District seeks an Art Lead to direct the visual direction of its 3D mobile games. The candidate will lead and mentor the art team, defining style, quality standards, and asset pipelines to deliver compelling mobile visuals.

They will review characters, environments, models, textures, lighting, animations, VFX, and UI, while ensuring performance on mobile platforms and adherence to art guidelines.

Qualifications

  • 5+ years of professional experience in 3D game art, with experience in mobile games.
  • Proven experience as an Art Director, Lead Artist, or similar creative leadership role.
  • Strong understanding of 3D modeling, texturing, materials, lighting, animation, and VFX.
  • Strong understanding of composition, color theory, visual storytelling, and game aesthetics.
  • Experience leading, mentoring, and providing feedback to artists.
  • Strong portfolio showcasing 3D game art and visual direction.
  • Good understanding of Unity and mobile game art pipelines.
  • Strong communication, leadership, and problem-solving skills.

Responsibilities

  • Define and maintain the overall visual style, art direction, and quality standards for 3D mobile games.
  • Lead, mentor, and provide creative direction to 3D artists and other art team members.
  • Review and provide feedback on characters, environments, models, textures, lighting, animations, VFX, and UI.
  • Develop and maintain style guides, mood boards, visual references, and art guidelines.
  • Collaborate with Game Designers, Developers, Product, and other teams to translate game concepts into visuals.
  • Ensure consistency and quality across all game assets and content.
  • Ensure artwork meets mobile platform performance and technical requirements.
  • Research industry trends, competitor games, and emerging visual styles to improve visuals.
  • Manage art quality throughout development cycle from concept to final production and launch.

Skills

3D game art
Leadership
Art direction
Communication
Problem-solving
Unity

Tools

Blender
Maya
3ds Max
ZBrush
Substance Painter
Photoshop
Unity

Job description

Job Description:

Art Lead – 3D Mobile Games
Job Overview

We are looking for a creative and experienced Art Leadto lead the visual direction of our 3D mobile games. The ideal candidate will have a strong eye for quality, a deep understanding of 3D game art, and the ability to lead and inspire a team of artists.

Key Responsibilities
  • Define and maintain the overall visual style, art direction, and quality standards for 3D mobile games.
  • Lead, mentor, and provide creative direction to 3D artists and other art team members.
  • Review and provide feedback on characters, environments, models, textures, lighting, animations, VFX, and UI.
  • Develop and maintain style guides, mood boards, visual references, and art guidelines.
  • Collaborate with Game Designers, Developers, Product, and other teams to translate game concepts into compelling visuals.
  • Ensure consistency and quality across all game assets and content.
  • Ensure artwork meets mobile platform performance and technical requirements.
  • Research industry trends, competitor games, and emerging visual styles to continuously improve the games visual quality.
  • Manage art quality throughout the development cycle, from concept and prototyping to final production and launch.
Requirements
  • 5+ years of professional experience in 3D game art, with experience in mobile games.
  • Proven experience as an Art Director, Lead Artist, or similar creative leadership role.
  • Strong understanding of 3D modeling, texturing, materials, lighting, animation, and VFX.
  • Strong understanding of composition, color theory, visual storytelling, and game aesthetics.
  • Experience leading, mentoring, and providing feedback to artists.
  • Strong portfolio showcasing 3D game art and visual direction.
  • Good understanding of Unityand mobile game art pipelines.
  • Strong communication, leadership, and problem-solving skills.
Tools

Experience with tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity.

Nice to Have
  • Experience working on casual, simulation, puzzle, or hyper-casual mobile games.
  • Understanding of mobile optimization, asset budgets, shaders, and performance constraints.
  • Experience with LiveOps and post-launch game content.
  • Knowledge of current AI-assisted art and content creation tools.
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