Senior Technical Artist - 3D & Unity

Chimera Entertainment

Philippines

On-site

PHP 1,847,290 - 3,078,817

Full time

14 days+

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Job summary

Chimera Entertainment is looking for a Senior Technical Artist - 3D & Unity to join their Cebu office. This role involves bridging the gap between art and development, creating high-quality 3D content, and maintaining efficient workflows with the Munich team.

The ideal candidate has strong Unity experience, solid Blender skills, and the ability to work in 3D modelling and texturing. This position is contractor-based for approximately 1–2 years, emphasizing collaboration and production improvement.

Qualifications

  • Hands-on experience with Unity and at least one shipped game.
  • Strong skills in Blender and confident in Photoshop.
  • Ability to work with both character and prop assets.

Responsibilities

  • Model and texture characters, props, and environment assets.
  • Create and integrate 3D assets into Unity.
  • Support asset workflows and troubleshoot issues.
  • Collaborate with teams remotely to ensure smooth workflows.

Skills

Unity experience
Blender skills
3D modelling and texturing
Rigging and skinning
Shader knowledge
AI-assisted workflows
Communication skills

Tools

Unity
Blender
Photoshop

Job description

About Us

Chimera Entertainment is an independent game development studio based in Germany. We create high‑quality games through strong collaboration, clear ownership, and thoughtful production processes.

Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.

To strengthen our development team, we are looking for a Senior Technical Artist - 3D & Unity who can bridge the gap between art and development, support efficient asset workflows, and help bring high‑quality 3D content into the game.

Your role:

As a Senior Technical Artist, you bridge 3D content creation and Unity implementation. You build and adapt 3D assets yourself and also own their setup in Unity, including prefabs, materials, and asset workflows for the project.

From our Cebu office, you collaborate closely with our Munich team, work side by side with another 3D Artist onsite, and help keep communication and workflows between both locations smooth.

This is not a purely technical or purely artistic role. You understand the needs of artists, know how to work hands‑on in Unity, and communicate clearly with programmers, designers, and production.

This position is offered on a contractor basis and is planned for an initial project duration of approximately 1–2 years.

Your responsibilities will include:
  • Model and texture characters, props, and environment assets in Blender for game‑ready use.
  • Create, prepare, and integrate 3D assets into Unity.
  • Work on modelling and texturing tasks for characters, props, and game‑ready assets.
  • Support the team with asset creation workflows, import pipelines, and technical setup in Unity.
  • Help troubleshoot visual or technical issues related to assets, materials, shaders, rigs, or implementation.
  • Work with shader editors and material setups, without necessarily writing shaders from scratch.
  • Collaborate closely with 3D artists, programmers, designers, and production in a remote setup.
  • Give feedback on asset quality, performance, and implementation feasibility.
  • Support rigging, skinning, and asset preparation where needed.
  • Use AI‑assisted workflows where they genuinely improve iteration speed, production quality, or communication.
  • Help the team keep workflows efficient, understandable, and production‑ready.
Requirements:
  • Strong hands‑on experience with Unity and at least one shipped Unity game.
  • Solid to strong Blender skills; confident in Photoshop for production use.
  • Generalist 3D skills in modelling and texturing (props, environments, characters).
  • Experience with rigging and skinning for character assets.
  • Understanding of game‑ready asset creation workflows and production pipelines.
  • Good understanding of shaders, materials, and shader editors.
  • Ability to work with both character and prop assets.
  • Practical experience with AI‑assisted workflows where they improve iteration speed or production quality.
  • Very good written and spoken English for daily collaboration with the Munich team, including calls and asynchronous communication.
  • Availability from around June 2026 or as soon as possible.
Nice to have:
  • Experience with Unity UI and Substance Painter.
  • Familiarity with AI tools for textures (e.g. Leonardo) and basic audio setup in Unity.
  • Experience improving art workflows or pipelines in game teams.
  • Experience giving structured feedback on technical art workflows or asset quality.
We are looking for a team player who…

We are looking for a team player who can contribute to a collaborative environment, communicates effectively, and is dedicated to continuous improvement of production workflows.

Sounds like you?

We are very much looking forward to your application. Please apply with your current CV and a link to your portfolio (for example GitHub, Artstation, or your personal website), so we can get a good impression of your previous projects.

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