3D Artist Generalist: Blender Low-Poly Assets for Unity

WorkinGames

Hinoba-an

On-site

PHP 502,000 - 725,000

Full time

13 days ago
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Job summary

Chimera Entertainment seeks a 3D Artist Generalist to create and iterate on game assets, focusing on modeling and texturing. Work onsite from our Cebu office and support our Munich team in a distributed setup.

The role is contractor-based for an initial 1–2 year project duration, with delivery of game-ready assets and close collaboration across disciplines. You will model, texture, and optimize props, environments, and characters, adhering to existing art direction while communicating clearly

Qualifications

  • Strong Blender experience for low-poly game assets.
  • Good texture work using Photoshop-like tools.
  • Diverse portfolio with props, environments, and characters.
  • Clean topology, edge flow, and animatability.
  • Excellent written and spoken English for cross‑office collaboration.
  • Proactive, open communication and feedback handling.

Responsibilities

  • Create low-poly 3D assets in Blender for props, environments, and characters.
  • Model and texture assets from blockout to production-ready state.
  • Follow art direction and production guidelines.
  • Deliver assets with proper topology, scale, and readability.
  • Iterate based on feedback from art direction and design.
  • Prepare assets for Unity and future implementation by the team.
  • Collaborate with Cebu and Munich teams, sharing WIP and status.

Skills

Blender
English communication
Portfolio
Topology & rigging
Stylised art
Texture painting
Proactive teamwork

Tools

Unity
Substance Painter
Rodin
Meshy

Job description

Chimera Entertainment seeks a 3D Artist Generalist to create and iterate on game assets, focusing on modeling and texturing. Work onsite from our Cebu office and support our Munich team in a distributed setup.

The role is contractor-based for an initial 1–2 year project duration, with delivery of game-ready assets and close collaboration across disciplines. You will model, texture, and optimize props, environments, and characters, adhering to existing art direction while communicating clearly

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